forked from Mirrors/openclonk
Add named slice positions for vertex shaders
parent
574149e289
commit
fdd94a3311
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@ -15,6 +15,10 @@ C4ShaderPosName C4SH_PosNames[] = {
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{ C4Shader_PositionLight, "light" },
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{ C4Shader_PositionColor, "color" },
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{ C4Shader_PositionFinish, "finish" },
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{ C4Shader_Vertex_TexCoordPos, "texcoord" },
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{ C4Shader_Vertex_NormalPos, "normal" },
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{ C4Shader_Vertxe_PositionPos, "position" }
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};
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C4Shader::C4Shader()
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@ -29,6 +29,7 @@ const int C4Shader_LastPosition = 256;
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// Positions in vertex shader
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const int C4Shader_Vertex_TexCoordPos = 50;
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const int C4Shader_Vertex_NormalPos = 60;
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const int C4Shader_Vertex_PositionPos = 80;
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class C4Shader
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