Add named slice positions for vertex shaders

issue1247
Armin Burgmeier 2014-12-22 20:24:19 +01:00
parent 574149e289
commit fdd94a3311
2 changed files with 5 additions and 0 deletions

View File

@ -15,6 +15,10 @@ C4ShaderPosName C4SH_PosNames[] = {
{ C4Shader_PositionLight, "light" },
{ C4Shader_PositionColor, "color" },
{ C4Shader_PositionFinish, "finish" },
{ C4Shader_Vertex_TexCoordPos, "texcoord" },
{ C4Shader_Vertex_NormalPos, "normal" },
{ C4Shader_Vertxe_PositionPos, "position" }
};
C4Shader::C4Shader()

View File

@ -29,6 +29,7 @@ const int C4Shader_LastPosition = 256;
// Positions in vertex shader
const int C4Shader_Vertex_TexCoordPos = 50;
const int C4Shader_Vertex_NormalPos = 60;
const int C4Shader_Vertex_PositionPos = 80;
class C4Shader