forked from Mirrors/openclonk
Pick up a shader slice only after a newline
Otherwise a workaround such as "#define slice(x)" would not work for non-OC shader code.issue1247
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5c98fdccec
commit
574149e289
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@ -109,8 +109,11 @@ void C4Shader::AddSlices(ShaderSliceList& slices, const char *szWhat, const char
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continue;
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}
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// New slice? We need a newline followed by "slice"
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if (iDepth < 0 && isspace(*pPos)) {
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// New slice? We need a newline followed by "slice". Don't do
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// the depth check, so that we also recognize slices inside
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// an ifdefed-out "void main() {" block.
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//if (iDepth < 0 && *pPos == '\n') {
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if (*pPos == '\n') {
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if (SEqual2(pPos+1, "slice") && !isalnum(*(pPos+6))) {
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const char *pSliceEnd = pPos; pPos += 6;
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while(isspace(*pPos)) pPos++;
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