forked from Mirrors/openclonk
Remove newlines from mesh/material error logs
parent
1682dc3f78
commit
fbc6b6596a
|
@ -176,7 +176,7 @@ bool C4DefGraphics::LoadMesh(C4Group &hGroup, StdMeshSkeletonLoader& loader)
|
||||||
}
|
}
|
||||||
catch(const StdMeshError& ex)
|
catch(const StdMeshError& ex)
|
||||||
{
|
{
|
||||||
DebugLogF("Failed to load mesh: %s\n", ex.what());
|
DebugLogF("Failed to load mesh: %s", ex.what());
|
||||||
result = false;
|
result = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -211,7 +211,7 @@ bool C4DefGraphics::Load(C4Group &hGroup, bool fColorByOwner)
|
||||||
}
|
}
|
||||||
catch(const StdMeshMaterialError& ex)
|
catch(const StdMeshMaterialError& ex)
|
||||||
{
|
{
|
||||||
DebugLogF("Failed to read material script: %s\n", ex.what());
|
DebugLogF("Failed to read material script: %s", ex.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue