forked from Mirrors/openclonk
increase gems in landscape to make sure goal can be completed
parent
3735b135ac
commit
f1a9db89bf
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@ -173,8 +173,8 @@ public func DrawGemVeins(proplist map, int size, int difficulty)
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if (node.conn_count == 0)
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continue;
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var tunnel = node.tunnels[0];
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var gem_border = {Algo = MAPALGO_And, Op = [{Algo = MAPALGO_Border, Left = 1, Right = 1, Op = tunnel}, {Algo = MAPALGO_Rect, X = 0, Y = node.Y - 4, Wdt = wdt, Hgt = 10}]};
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var granite_border = {Algo = MAPALGO_And, Op = [{Algo = MAPALGO_Border, Left = 2, Right = 2, Op = tunnel}, {Algo = MAPALGO_Rect, X = 0, Y = node.Y - 6, Wdt = wdt, Hgt = 2}]};
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var gem_border = {Algo = MAPALGO_And, Op = [{Algo = MAPALGO_Border, Left = 2, Right = 2, Op = tunnel}, {Algo = MAPALGO_Rect, X = 0, Y = node.Y - 3, Wdt = wdt, Hgt = 9}]};
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var granite_border = {Algo = MAPALGO_And, Op = [{Algo = MAPALGO_Border, Left = 2, Right = 2, Op = tunnel}, {Algo = MAPALGO_Rect, X = 0, Y = node.Y - 5, Wdt = wdt, Hgt = 2}]};
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map->Draw(["Ruby", "Amethyst"][Random(2)], gem_border);
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map->Draw("Granite", granite_border);
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cnt++;
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