made the night sky more beautiful with stars
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@ -9,7 +9,7 @@ protected func Initialize()
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SetClrModulation(RGBa(255,255,255,alpha));
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SetAction("Be");
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Update();
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this["Parallaxity"] = [40,40];
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this["Parallaxity"] = [30,30];
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}
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public func NextMoonPhase()
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@ -58,7 +58,7 @@ protected func Initialize()
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SunsetEnd = 75600, // 21:00
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};
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// Add effect that controls time cycle.
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// Add effect that controls time cycle.a
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advance_seconds_per_tick = 30;
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AddEffect("IntTimeCycle", this, 100, 10, this);
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@ -68,8 +68,8 @@ protected func Initialize()
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// Create moon and stars.
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if (FindObject(Find_ID(Environment_Celestial)))
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{
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CreateObject(Moon, LandscapeWidth() / 2, LandscapeHeight() / 6);
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PlaceStars();
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CreateObject(Moon, LandscapeWidth() / 2, LandscapeHeight() / 6);
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}
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return;
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}
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||||
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@ -94,17 +94,26 @@ public func IsNight()
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|
||||
private func PlaceStars()
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{
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||||
// since stars are almost completely parallax (=in screen coordinates), we only need
|
||||
// to place stars for max. a reasonable maximum resolution. Lets say 1600x1200
|
||||
var lw = Min(LandscapeWidth(), 1600);
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||||
var lh = Min(LandscapeHeight(),1200);
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||||
|
||||
//Star Creation
|
||||
var maxamount = LandscapeWidth() * LandscapeHeight() / 40000;
|
||||
var amount = 0;
|
||||
var maxfailedtries = lw * lh / 40000;
|
||||
var failed = 0;
|
||||
|
||||
while (amount != maxamount)
|
||||
while (failed != maxfailedtries)
|
||||
{
|
||||
var pos;
|
||||
if (pos = FindPosInMat("Sky", 0, 0, LandscapeWidth(), LandscapeHeight()))
|
||||
CreateObject(Star, pos[0], pos[1]);
|
||||
amount++;
|
||||
var pos = [Random(lw), Random(lh)];
|
||||
if(!FindObject(Find_ID(Stars),Find_AtPoint(pos[0],pos[1])))
|
||||
{
|
||||
CreateObject(Stars, pos[0], pos[1]);
|
||||
continue;
|
||||
}
|
||||
failed++;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
[DefCore]
|
||||
id=Star
|
||||
Version=5,2,0,1
|
||||
Category=C4D_StaticBack|C4D_Background
|
||||
Width=2
|
||||
Height=2
|
||||
Offset=-1,1
|
||||
Vertices=1
|
||||
VertexY=0
|
||||
Mass=1
|
||||
StretchGrowth=1
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Before Width: | Height: | Size: 618 B |
|
@ -1,17 +0,0 @@
|
|||
/*-- Star --*/
|
||||
|
||||
protected func Initialize()
|
||||
{
|
||||
DoCon(-30+Random(50));
|
||||
SetR(Random(359));
|
||||
var alpha=0;
|
||||
if(GetTime()<300 || GetTime()>1140) alpha=255;
|
||||
SetClrModulation(RGBa(255,255,255,alpha));
|
||||
this["Parallaxity"] = [10,10];
|
||||
|
||||
SetCategory(GetCategory() | C4D_Parallax | C4D_Background);
|
||||
}
|
||||
|
||||
public func IsCelestial() { return true; }
|
||||
|
||||
local Name = "$Name$";
|
|
@ -1 +0,0 @@
|
|||
Name=Sterne
|
|
@ -1 +0,0 @@
|
|||
Name=Stars
|
|
@ -0,0 +1,7 @@
|
|||
[DefCore]
|
||||
id=Stars
|
||||
Version=5,2,0,1
|
||||
Category=C4D_StaticBack|C4D_Background|C4D_Parallax
|
||||
Width=128
|
||||
Height=128
|
||||
Offset=-64,64
|
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 2.0 KiB |
|
@ -0,0 +1,17 @@
|
|||
/*-- Stars --*/
|
||||
|
||||
protected func Initialize()
|
||||
{
|
||||
var alpha=0;
|
||||
if(GetTime()<300 || GetTime()>1140) alpha=255;
|
||||
var g = RandomX(1,9);
|
||||
if(g > 1) SetGraphics(Format("%d",g));
|
||||
SetClrModulation(RGBa(255,255,255,alpha));
|
||||
SetObjectBlitMode(GFX_BLIT_Additive);
|
||||
var parallax = RandomX(5,8);
|
||||
this["Parallaxity"] = [parallax,parallax];
|
||||
}
|
||||
|
||||
public func IsCelestial() { return true; }
|
||||
|
||||
local Name = "Stars";
|