adapt cycle speed to new meaning

stable-5.3
Tobias Zwick 2012-10-30 00:08:01 +01:00
parent dc25e52c9c
commit 0d37166baf
4 changed files with 5 additions and 5 deletions

View File

@ -16,7 +16,7 @@ func DoInit(int first_player)
CreateObject(Environment_Celestial);
var time = CreateObject(Environment_Time);
time->SetTime(600);
time->SetCycleSpeed(12);
time->SetCycleSpeed(20);
// Waterfall
AddEffect("IntWaterfall", nil, 1, 1);
// Windmill owner

View File

@ -28,8 +28,8 @@ protected func Initialize()
Cloud->SetPrecipitation("Water", 8);
CreateObject(Environment_Celestial);
var time = CreateObject(Environment_Time);
time->SetTime(600);
time->SetCycleSpeed(12);
time->SetTime(60*12);
time->SetCycleSpeed(20);
return;
}

View File

@ -19,7 +19,7 @@ func DoInit(int first_player)
CreateObject(Environment_Celestial);
var time = CreateObject(Environment_Time);
time->SetTime(400);
time->SetCycleSpeed(4);
time->SetCycleSpeed(6);
// Workshop owner
var workshop = FindObject(Find_ID(ToolsWorkshop));

View File

@ -20,7 +20,7 @@ func DoInit(int first_player)
EnsureObject(Rule_BuyAtFlagpole,0,0,-1);
var time = EnsureObject(Environment_Time,0,0,-1);
time->SetTime(600);
time->SetCycleSpeed(12);
time->SetCycleSpeed(20);
// Goal
CreateObject(Goal_Plane);
// Plane part restore