forked from Mirrors/openclonk
/screenshot: Add error message when in editor (#1137)
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7ff92179d5
commit
c964fa1c84
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@ -974,6 +974,7 @@ IDS_PRC_SAVEPLR=Spielerdatei %s wird gespeichert...
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IDS_PRC_SCEOWNDEFS=Szenario benutzt vorgegebene Objektdefinitionen.
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IDS_PRC_SCEOWNDEFS=Szenario benutzt vorgegebene Objektdefinitionen.
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IDS_PRC_SCREENSHOT=Screenshot %s wird gespeichert...
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IDS_PRC_SCREENSHOT=Screenshot %s wird gespeichert...
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IDS_PRC_SCREENSHOTERROR=Fehler beim Erstellen des Screenshots %s.
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IDS_PRC_SCREENSHOTERROR=Fehler beim Erstellen des Screenshots %s.
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IDS_PRC_SCREENSHOTERROREDITOR=Screenshots im Editor sind nicht unterstützt.
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IDS_PRC_START=Spiel gestartet.
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IDS_PRC_START=Spiel gestartet.
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IDS_PRC_STARTABORTED=Spielstart abgebrochen.
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IDS_PRC_STARTABORTED=Spielstart abgebrochen.
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IDS_PRC_SYNCPLRS=Lokale Spielerdateien werden synchronisiert...
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IDS_PRC_SYNCPLRS=Lokale Spielerdateien werden synchronisiert...
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@ -974,6 +974,7 @@ IDS_PRC_SAVEPLR=Saving player file %s...
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IDS_PRC_SCEOWNDEFS=Scenario uses specified object definitions.
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IDS_PRC_SCEOWNDEFS=Scenario uses specified object definitions.
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IDS_PRC_SCREENSHOT=Saving screenshot %s...
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IDS_PRC_SCREENSHOT=Saving screenshot %s...
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IDS_PRC_SCREENSHOTERROR=Failure creating screenshot %s.
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IDS_PRC_SCREENSHOTERROR=Failure creating screenshot %s.
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IDS_PRC_SCREENSHOTERROREDITOR=Screenshots are not supported in editor mode.
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IDS_PRC_START=Game started.
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IDS_PRC_START=Game started.
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IDS_PRC_STARTABORTED=Game start aborted.
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IDS_PRC_STARTABORTED=Game start aborted.
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IDS_PRC_SYNCPLRS=Synchronizing local player files...
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IDS_PRC_SYNCPLRS=Synchronizing local player files...
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@ -217,7 +217,11 @@ bool C4GraphicsSystem::SaveScreenshot(bool fSaveAll, float fSaveAllZoom)
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bool C4GraphicsSystem::DoSaveScreenshot(bool fSaveAll, const char *szFilename, float fSaveAllZoom)
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bool C4GraphicsSystem::DoSaveScreenshot(bool fSaveAll, const char *szFilename, float fSaveAllZoom)
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{
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{
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// Fullscreen only
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// Fullscreen only
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if (Application.isEditor) return false;
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if (Application.isEditor)
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{
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Log(LoadResStr("IDS_PRC_SCREENSHOTERROREDITOR"));
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return false;
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}
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// back surface must be present
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// back surface must be present
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if (!FullScreen.pSurface) return false;
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if (!FullScreen.pSurface) return false;
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