forked from Mirrors/openclonk
correct kill tracing for ammo launched by grenade launcher
parent
097ddd9ae1
commit
bfa6e7fbac
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@ -160,6 +160,7 @@ private func FireWeapon(object clonk, int angle)
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shot->LaunchProjectile(angle, 0, 75, IX, IY);
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shot->LaunchProjectile(angle, 0, 75, IX, IY);
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shot->~Fuse(true);
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shot->~Fuse(true);
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shot->SetController(clonk->GetController());
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loaded = false;
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loaded = false;
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SetProperty("PictureTransformation",Trans_Mul(Trans_Translate(1500,0,-1500),Trans_Rotate(170,0,1,0),Trans_Rotate(30,0,0,1)));
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SetProperty("PictureTransformation",Trans_Mul(Trans_Translate(1500,0,-1500),Trans_Rotate(170,0,1,0),Trans_Rotate(30,0,0,1)));
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