forked from Mirrors/openclonk
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
/*
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* mape - C4 Landscape.txt editor
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*
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* Copyright (c) 2005-2009 Armin Burgmeier
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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#define MAPE_COMPILING_CPP
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// TODO: Move this to an extra file:
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#include <C4Application.h>
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#include <C4Console.h>
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#include <C4FullScreen.h>
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#include <C4Game.h>
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#include <C4Network2.h>
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C4Application Application;
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C4Console Console;
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C4FullScreen FullScreen;
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C4Game Game;
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C4Network2 Network;
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#include <stdlib.h>
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#include <C4Include.h>
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#include <C4Random.h>
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#include "mape/random.h"
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extern "C" {
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void mape_random_seed(unsigned int seed)
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{
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FixedRandom(seed);
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}
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} // extern "C"
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