forked from Mirrors/openclonk
Added Cloth to home base material in AcidRift (#1356).
parent
3300f6f80d
commit
ba82d75a31
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@ -82,6 +82,8 @@ protected func InitializePlayer(int plr)
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GivePlayerToolsBaseMaterial(plr);
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SetBaseMaterial(plr, Wood, 100);
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SetBaseProduction(plr, Wood, 10);
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SetBaseMaterial(plr, Cloth, 10);
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SetBaseProduction(plr, Cloth, 5);
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// Set player wealth.
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SetWealth(plr, 75 - 25 * SCENPAR_Difficulty);
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