forked from Mirrors/openclonk
Initialize C4Game::CheckObjectEnumeration()::Check::maxNumber in ctor.
MSVC2012 build fix.issue1247
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a60bf33358
commit
b310369b64
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@ -3125,7 +3125,8 @@ bool C4Game::CheckObjectEnumeration()
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struct Check
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{
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int32_t maxNumber = 0;
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int32_t maxNumber;
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Check() : maxNumber(0) {}
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// Check valid & maximum number & duplicate numbers
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bool that(C4Object* cObj)
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{
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