forked from Mirrors/openclonk
8f429dc50fc9b46afb/USE_CONSOLE MissionAccess: do it right.
parent
b31ca73903
commit
b23243124f
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@ -244,10 +244,11 @@ bool C4Game::OpenScenario()
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if (pGrp) delete pGrp;*/
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// Check mission access
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if(!USE_CONSOLE)
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if (C4S.Head.MissionAccess[0])
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if (!SIsModule(Config.General.MissionAccess, C4S.Head.MissionAccess))
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{ LogFatal(LoadResStr("IDS_PRC_NOMISSIONACCESS")); return false; }
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#ifdef USE_CONSOLE
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if (C4S.Head.MissionAccess[0])
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if (!SIsModule(Config.General.MissionAccess, C4S.Head.MissionAccess))
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{ LogFatal(LoadResStr("IDS_PRC_NOMISSIONACCESS")); return false; }
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#endif
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// Title
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Title.LoadEx(ScenarioFile, C4CFN_Title, Config.General.LanguageEx);
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