forked from Mirrors/openclonk
Added Knowledge and Base Material funcs for farming tools / products.
parent
ba82d75a31
commit
9a197cbfc6
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@ -38,6 +38,7 @@ global func GivePlayerToolsBaseMaterial(int plr)
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[Hammer, 2, 1],
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[Axe, 2, 1],
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[Pickaxe, 2, 1],
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[Sickle, 2, 1],
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[Loam, 4, 2],
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[Dynamite, 4, 2]
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];
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@ -61,6 +61,21 @@ global func GivePlayerPumpingKnowledge(int plr)
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return;
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}
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global func GivePlayerFarmingKnowledge(int plr)
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{
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var knowledge = [
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// Structures needed to process farming materials
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Kitchen, Loom,
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// Basic tools for farming
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Sickle,
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// Processed goods
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Cloth, Flour, Bread
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];
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for (var plan in knowledge)
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SetPlrKnowledge(plr, plan);
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return;
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}
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global func GivePlayerWeaponryKnowledge(int plr)
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{
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var knowledge = [
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