Added Knowledge and Base Material funcs for farming tools / products.

shapetextures
Clonkonaut 2015-10-05 13:18:27 +02:00
parent ba82d75a31
commit 9a197cbfc6
2 changed files with 16 additions and 0 deletions

View File

@ -38,6 +38,7 @@ global func GivePlayerToolsBaseMaterial(int plr)
[Hammer, 2, 1],
[Axe, 2, 1],
[Pickaxe, 2, 1],
[Sickle, 2, 1],
[Loam, 4, 2],
[Dynamite, 4, 2]
];

View File

@ -61,6 +61,21 @@ global func GivePlayerPumpingKnowledge(int plr)
return;
}
global func GivePlayerFarmingKnowledge(int plr)
{
var knowledge = [
// Structures needed to process farming materials
Kitchen, Loom,
// Basic tools for farming
Sickle,
// Processed goods
Cloth, Flour, Bread
];
for (var plan in knowledge)
SetPlrKnowledge(plr, plan);
return;
}
global func GivePlayerWeaponryKnowledge(int plr)
{
var knowledge = [