forked from Mirrors/openclonk
fix AI scaling on ladders
parent
1ad0cb7cab
commit
948ef66723
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@ -557,7 +557,7 @@ private func ExecuteStand(fx)
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{
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//Message("Stand");
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SetCommand("None");
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if (GetProcedure() == "SCALE")
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if (GetProcedure() == "SCALE" || GetAction() == "Climb")
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{
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var tx;
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if (fx.target) tx = fx.target->GetX() - GetX();
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