forked from Mirrors/openclonk
Correct some comments
parent
d53ace2c4b
commit
916b4dad35
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@ -128,7 +128,7 @@ bool C4ValueToMatrix(const C4ValueArray& array, StdMeshMatrix* matrix);
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#define PSF_IsFulfilled "~IsFulfilled"
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#define PSF_IsFulfilled "~IsFulfilled"
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#define PSF_IsFulfilledforPlr "~IsFulfilledforPlr" // int iCallPlayer
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#define PSF_IsFulfilledforPlr "~IsFulfilledforPlr" // int iCallPlayer
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#define PSF_AttachTargetLost "~AttachTargetLost"
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#define PSF_AttachTargetLost "~AttachTargetLost"
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#define PSF_CrewSelection "~CrewSelection" // bool fDeselect, bool fCursorOnly
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#define PSF_CrewSelection "~CrewSelection" // bool fDeselect
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#define PSF_GetObject2Drop "~GetObject2Drop" // C4Object *pForCollectionOfObj
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#define PSF_GetObject2Drop "~GetObject2Drop" // C4Object *pForCollectionOfObj
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#define PSF_LeagueGetResult "~LeagueGetResult" // int iForPlr
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#define PSF_LeagueGetResult "~LeagueGetResult" // int iForPlr
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#define PSF_FireMode "~FireMode"
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#define PSF_FireMode "~FireMode"
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@ -1260,13 +1260,8 @@ void C4Viewport::DrawPlayerInfo(C4TargetFacet &cgo)
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C4Facet ccgo;
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C4Facet ccgo;
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if (!ValidPlr(Player)) return;
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if (!ValidPlr(Player)) return;
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/* C4Player * pPlr = ::Players.Get(Player);
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if (pPlr->SelectFlash && pPlr->Cursor)
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pPlr->Cursor->DrawSelectMark(cgo, 1); */
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// Controls
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// Controls
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DrawPlayerStartup(cgo);
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DrawPlayerStartup(cgo);
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}
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}
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bool C4Viewport::Init(int32_t iPlayer, bool fSetTempOnly)
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bool C4Viewport::Init(int32_t iPlayer, bool fSetTempOnly)
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