Change (int)0 to nil where deprecated

qteditor
Nicolas Hake 2016-05-13 17:13:34 +02:00
parent 511e3bbb36
commit 8e18a3fc96
14 changed files with 26 additions and 26 deletions

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@ -80,7 +80,7 @@ global func FxIntIntroStart(object target, proplist effect)
effect.Dialog = effect.Sister->SetDialogue("Sister"); effect.Dialog = effect.Sister->SetDialogue("Sister");
effect.Rock = effect.Sister->CreateContents(Rock); effect.Rock = effect.Sister->CreateContents(Rock);
effect.Rock->SetObjectLayer(0); effect.Rock->SetObjectLayer(nil);
effect.Players = []; effect.Players = [];
} }

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@ -166,10 +166,10 @@ func Attack_8()
npc.ActMap = Clonk.ActMap; npc.ActMap = Clonk.ActMap;
npc->SetAction("Walk"); npc->SetAction("Walk");
} }
npc_newton->SetCommand("MoveTo", 0, 422, 342); npc_newton->SetCommand("MoveTo", nil, 422, 342);
npc_lara->SetCommand("MoveTo", 0, 455, 358); npc_lara->SetCommand("MoveTo", nil, 455, 358);
npc_lisa->SetCommand("MoveTo", 0, 474, 358); npc_lisa->SetCommand("MoveTo", nil, 474, 358);
npc_woody->SetCommand("MoveTo", 0, 493, 358); npc_woody->SetCommand("MoveTo", nil, 493, 358);
return ScheduleNext(150); return ScheduleNext(150);
} }

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@ -70,7 +70,7 @@ private func Flying() {
xdir *= 10; xdir *= 10;
ydir *= 10; ydir *= 10;
while(GBackSemiSolid(0, ydir)) ydir-=1; while(GBackSemiSolid(0, ydir)) ydir-=1;
SetCommand("MoveTo", 0, GetX()+xdir, GetY()+ydir); SetCommand("MoveTo", nil, GetX()+xdir, GetY()+ydir);
if(Random(10)==0 && attracted_to) if(Random(10)==0 && attracted_to)
SetCommand("MoveTo", attracted_to); SetCommand("MoveTo", attracted_to);
} }
@ -90,9 +90,9 @@ public func Initialize()
{ {
SetAction("Fly"); SetAction("Fly");
SetGraphics("", GetID(), 1, 1, 0, GFX_BLIT_Additive); SetGraphics("", GetID(), 1, 1, nil, GFX_BLIT_Additive);
SetClrModulation(RGBa(200,255,100,50),1); SetClrModulation(RGBa(200,255,100,50),1);
SetGraphics("", GetID(), 2, 1, 0, GFX_BLIT_Additive); SetGraphics("", GetID(), 2, 1, nil, GFX_BLIT_Additive);
SetClrModulation(RGBa(200,255,0,255),2); SetClrModulation(RGBa(200,255,0,255),2);
SetObjDrawTransform(300, 0, 0, 0, 300, 0, 2); SetObjDrawTransform(300, 0, 0, 0, 300, 0, 2);

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@ -9,8 +9,8 @@ func Initialize() {
func Hit() { func Hit() {
var dmg = FIREBOMB_DAMAGE; var dmg = FIREBOMB_DAMAGE;
BlastObjects(GetX(), GetY(), dmg/2, 0, GetOwner() + 1); BlastObjects(GetX(), GetY(), dmg/2, nil, GetOwner() + 1);
BlastObjects(GetX(), GetY(), dmg/2, 0, GetOwner() + 1); BlastObjects(GetX(), GetY(), dmg/2, nil, GetOwner() + 1);
var blast = { var blast = {
R = 255, R = 255,

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@ -417,7 +417,7 @@ private func DoInk()
}; };
CreateParticle("SmokeThick", 0, 0, PV_Random(-40, 40), PV_Random(-40, 40), PV_Random(36, 100), particles, 64); CreateParticle("SmokeThick", 0, 0, PV_Random(-40, 40), PV_Random(-40, 40), PV_Random(36, 100), particles, 64);
// Make squid invisible for some time. Also inverse behavior during invisibility. // Make squid invisible for some time. Also inverse behavior during invisibility.
AddEffect("Invisibility", this, 1, 2, this, 0, particles); AddEffect("Invisibility", this, 1, 2, this, nil, particles);
// Drain Clonks' breath a bit faster when in ink. // Drain Clonks' breath a bit faster when in ink.
AddEffect("IntInkBlob", nil, 1, 5, nil, GetID(), GetX(), GetY()); AddEffect("IntInkBlob", nil, 1, 5, nil, GetID(), GetX(), GetY());
} }

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@ -332,7 +332,7 @@ func UpdateBackwardsSpeed()
{ {
if(GetComDir() != GetDirection() && lAnim.backwards != 1 && lAnim.backwardsSpeed != nil) if(GetComDir() != GetDirection() && lAnim.backwards != 1 && lAnim.backwardsSpeed != nil)
{ {
AddEffect("IntWalkBack", this, 1, 0, this, 0, lAnim.backwardsSpeed); AddEffect("IntWalkBack", this, 1, 0, this, nil, lAnim.backwardsSpeed);
lAnim.backwards = 1; lAnim.backwards = 1;
} }
if( (GetComDir() == GetDirection() && lAnim.backwards == 1) || lAnim.backwardsSpeed == nil) if( (GetComDir() == GetDirection() && lAnim.backwards == 1) || lAnim.backwardsSpeed == nil)
@ -1311,7 +1311,7 @@ public func ControlThrow(object target, int x, int y)
else SetDir(DIR_Left); else SetDir(DIR_Left);
//SetAction("Throw"); //SetAction("Throw");
this->~SetHandAction(1); // Set hands ocupied this->~SetHandAction(1); // Set hands ocupied
AddEffect("IntThrow", this, 1, 1, this, 0, target, throwAngle); AddEffect("IntThrow", this, 1, 1, this, nil, target, throwAngle);
return true; return true;
} }
// attached // attached

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@ -94,7 +94,7 @@ func Open()
func UpdateDesc(data, int player, int ID, int subwindowID, object target) func UpdateDesc(data, int player, int ID, int subwindowID, object target)
{ {
var update = { Text = entries[subwindowID][0] }; var update = { Text = entries[subwindowID][0] };
GuiUpdate(update, ID, 1, 0); GuiUpdate(update, ID, 1, nil);
} }
func OnClick(data, int player, int ID, int subwindowID, object target) func OnClick(data, int player, int ID, int subwindowID, object target)
@ -102,4 +102,4 @@ func OnClick(data, int player, int ID, int subwindowID, object target)
target->Call(data[2], data[0], data[3]); target->Call(data[2], data[0], data[3]);
if (!permanent) if (!permanent)
GuiClose(ID); GuiClose(ID);
} }

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@ -91,7 +91,7 @@ public func ControlUseStart(object clonk, int iX, int iY)
swing_anim = clonk->PlayAnimation(hand, CLONK_ANIM_SLOT_Arms, Anim_Linear(0, 0, clonk->GetAnimationLength(hand), SwingTime, ANIM_Loop), Anim_Const(1000)); swing_anim = clonk->PlayAnimation(hand, CLONK_ANIM_SLOT_Arms, Anim_Linear(0, 0, clonk->GetAnimationLength(hand), SwingTime, ANIM_Loop), Anim_Const(1000));
//The timed effect for when the axe actually hits the tree //The timed effect for when the axe actually hits the tree
AddEffect("IntAxe", clonk, 1, 1, this, 0, tree); AddEffect("IntAxe", clonk, 1, 1, this, nil, tree);
return true; return true;
} }
if(! tree->IsStanding()) if(! tree->IsStanding())
@ -114,7 +114,7 @@ public func ControlUseStart(object clonk, int iX, int iY)
clonk->SetTurnForced(clonk->GetDir()); clonk->SetTurnForced(clonk->GetDir());
//The timed effect for when the axe actually hits the tree //The timed effect for when the axe actually hits the tree
AddEffect("IntSplit", clonk, 1, 1, this, 0, tree); AddEffect("IntSplit", clonk, 1, 1, this, nil, tree);
return true; return true;
} }
} }
@ -322,7 +322,7 @@ func CheckStrike(iTime)
// don't hit objects twice // don't hit objects twice
if(!GetEffect(effect_name, obj)) if(!GetEffect(effect_name, obj))
{ {
AddEffect(effect_name, obj, 1, 60 /* arbitrary */, nil, 0); AddEffect(effect_name, obj, 1, 60 /* arbitrary */);
if(GetEffect(axe_name, obj)) if(GetEffect(axe_name, obj))
{ {
@ -330,7 +330,7 @@ func CheckStrike(iTime)
} }
else else
{ {
AddEffect(axe_name, obj, 1, 40, nil, 0); AddEffect(axe_name, obj, 1, 40);
} }
// Reduce damage by shield // Reduce damage by shield

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@ -206,7 +206,7 @@ func CheckStrike(iTime)
// don't hit objects twice // don't hit objects twice
if(!GetEffect(effect_name, obj)) if(!GetEffect(effect_name, obj))
{ {
AddEffect(effect_name, obj, 1, Sword_Standard_StrikingLength, nil, 0); AddEffect(effect_name, obj, 1, Sword_Standard_StrikingLength);
if(GetEffect(sword_name, obj)) if(GetEffect(sword_name, obj))
{ {
@ -216,7 +216,7 @@ func CheckStrike(iTime)
else else
{ {
//Log("first hit overall"); //Log("first hit overall");
AddEffect(sword_name, obj, 1, 40, nil, 0); AddEffect(sword_name, obj, 1, 40);
} }

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@ -348,7 +348,7 @@ public func ApplySet(set)
ReplaceAction(replace[0], replace[1]); ReplaceAction(replace[0], replace[1]);
if(set["WalkSpeed"] != nil) if(set["WalkSpeed"] != nil)
AddEffect("IntWalkSlow", this, 1, 0, this, 0, set["WalkSpeed"]); AddEffect("IntWalkSlow", this, 1, 0, this, nil, set["WalkSpeed"]);
if(set["WalkBack"] != nil) if(set["WalkBack"] != nil)
SetBackwardsSpeed(set["WalkBack"]); SetBackwardsSpeed(set["WalkBack"]);

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@ -360,7 +360,7 @@ func ApplyShieldFactor(pFrom, pTo, damage)
func StartWeaponHitCheckEffect(pClonk, iLength, iInterval) func StartWeaponHitCheckEffect(pClonk, iLength, iInterval)
{ {
AddEffect("IntWeaponCharge", pClonk, 10, iInterval, this, 0, iLength); AddEffect("IntWeaponCharge", pClonk, 10, iInterval, this, nil, iLength);
} }
func StopWeaponHitCheckEffect(pClonk) func StopWeaponHitCheckEffect(pClonk)

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@ -39,7 +39,7 @@ public func MoveTo(int x, int y, int r)
{ {
if (GetEffect("MoveTo", this)) if (GetEffect("MoveTo", this))
RemoveEffect("MoveTo", this); RemoveEffect("MoveTo", this);
AddEffect("MoveTo", this, 1, 1, this, 0, x, y, r); AddEffect("MoveTo", this, 1, 1, this, nil, x, y, r);
return; return;
} }

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@ -116,7 +116,7 @@ func Init(object bush)
// actually grow // actually grow
SetObjDrawTransform(); SetObjDrawTransform();
var steps = 1000 / max_grow_time; var steps = 1000 / max_grow_time;
AddEffect("VirtGrow", this, 1, 1, this, 0, Max(1, steps)); AddEffect("VirtGrow", this, 1, 1, this, nil, Max(1, steps));
// add two leaves // add two leaves
AddLeaves(false); AddLeaves(false);

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@ -354,7 +354,7 @@ global func Buy (id idBuyObj, int iForPlr, int iPayPlr, object pFromVendor, bool
// not a vendor? // not a vendor?
if (!pFromVendor->~IsVendor()) if (!pFromVendor->~IsVendor())
return nil; return nil;
return pFromVendor->DoBuy(idBuyObj, iForPlr, iPayPlr, 0, 0, fShowErrors); return pFromVendor->DoBuy(idBuyObj, iForPlr, iPayPlr, nil, 0, fShowErrors);
} }
// Sells an object. Returns true if it could be sold. // Sells an object. Returns true if it could be sold.