forked from Mirrors/openclonk
More rain in Acid Rift.
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896ea0a875
commit
8a7a96a453
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@ -110,7 +110,7 @@ private func InitEnvironment(int map_size, int difficulty)
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if (difficulty >= 2) Rockfall->SetExplosiveness(difficulty * 25);
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// Acid rain!
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Cloud->Place(20 * difficulty - 10);
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Cloud->Place(40 * difficulty - 30);
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Cloud->SetPrecipitation("Acid", 100);
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return;
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