From 894fefa8c9fb38b71a1cf5da7f024e9e443dc727 Mon Sep 17 00:00:00 2001 From: Nicolas Hake Date: Tue, 8 Mar 2011 17:54:12 +0100 Subject: [PATCH] Remove unconditional infinite loop in C4GameObjects --- src/game/object/C4GameObjects.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/game/object/C4GameObjects.cpp b/src/game/object/C4GameObjects.cpp index c40bd3dc3..625adec71 100644 --- a/src/game/object/C4GameObjects.cpp +++ b/src/game/object/C4GameObjects.cpp @@ -517,7 +517,6 @@ C4Value C4GameObjects::GRBroadcast(const char *szFunction, C4AulParSet *pPars, b { // call objects first - scenario script might overwrite hostility, etc... C4Object *pObj; - ::Objects.GRBroadcast(szFunction, pPars, fPassError, fRejectTest); for (C4ObjectLink *clnk=::Objects.First; clnk; clnk=clnk->Next) if ((pObj=clnk->Obj) && (pObj->Category & (C4D_Goal | C4D_Rule | C4D_Environment)) && pObj->Status) {