forked from Mirrors/openclonk
Editor join: Serialize reference as INI
On FreeBSD, the binary serialization doesn't work for IPv4 addresses, and we never serialize game references as binary anywhere else.stable-8
parent
e10d4b3bf5
commit
846ba60d46
|
@ -3215,10 +3215,10 @@ bool C4Game::InitNetworkFromReferenceFile(const char *temp_filename)
|
|||
// Load reference from temp file + delete the temp file
|
||||
bool success = false;
|
||||
C4Network2Reference ref;
|
||||
StdBuf join_data;
|
||||
StdStrBuf join_data;
|
||||
if (join_data.LoadFromFile(temp_filename))
|
||||
{
|
||||
CompileFromBuf<StdCompilerBinRead>(ref, join_data);
|
||||
CompileFromBuf<StdCompilerINIRead>(mkNamingAdapt(ref, "Reference"), join_data);
|
||||
success = true;
|
||||
}
|
||||
EraseFile(temp_filename);
|
||||
|
|
|
@ -1134,7 +1134,7 @@ bool C4StartupNetDlg::DoOK()
|
|||
// (QProcessEnvironment? But then there's a Qt dependency in the network init code))
|
||||
StdStrBuf tmpfn(Config.AtTempPath("ocjoin"), true);
|
||||
MakeTempFilename(&tmpfn);
|
||||
StdBuf join_data = DecompileToBuf<StdCompilerBinWrite>(*pRef);
|
||||
StdStrBuf join_data = DecompileToBuf<StdCompilerINIWrite>(mkNamingAdapt(*pRef, "Reference"));
|
||||
if (join_data.getSize())
|
||||
{
|
||||
if (join_data.SaveToFile(tmpfn.getData()))
|
||||
|
|
Loading…
Reference in New Issue