apply mod2 modulation only to RGB components, not alpha (#1416)

shapetextures
Armin Burgmeier 2015-10-05 19:02:24 -04:00
parent 651dadccb2
commit 70a62eb7f9
1 changed files with 1 additions and 1 deletions

View File

@ -102,7 +102,7 @@ slice(color)
// out = (color, clrmod, 1) * (A,B,C,D,E,F,0,0,G) * (color, clrmod, 1)
#ifdef OC_CLRMOD_MOD2
color = clamp(color + clrMod - 0.5, 0.0, 1.0);
color = vec4(clamp(color.rgb + clrMod.rgb - 0.5, 0.0, 1.0), color.a * clrMod.a);
#else
color = color * clrMod;
#endif