forked from Mirrors/openclonk
Fix sword rotation on clonk's back
parent
88251bd737
commit
6d20c9b053
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@ -18,12 +18,9 @@ public func Initialize()
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public func GetCarryMode() { return CARRY_HandBack; }
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public func GetCarryMode() { return CARRY_HandBack; }
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public func GetCarryBone() { return "main"; }
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public func GetCarryBone() { return "main"; }
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public func GetCarrySpecial(clonk) { return carry_bone; }
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public func GetCarrySpecial(clonk) { return carry_bone; }
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public func GetCarryTransform()
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public func GetCarryTransform(clonk, sec, back)
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{
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{
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var act = Contained()->GetAction();
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if(back) return Trans_Mul(Trans_Rotate(180,0,0,1), Trans_Rotate(90,0,1,0), Trans_Translate(0,-7000,0));
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if(act != "Walk" && act != "Jump")
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return Trans_Mul(Trans_Translate(0,4500,0), Trans_Rotate(90,0,1,0), Trans_Rotate(180,0,0,1) );
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return Trans_Rotate(90, 0, 1, 0);
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return Trans_Rotate(90, 0, 1, 0);
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}
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}
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