Fix sword rotation on clonk's back

Charles Spurrill 2012-11-11 11:39:08 -08:00
parent 88251bd737
commit 6d20c9b053
1 changed files with 2 additions and 5 deletions

View File

@ -18,12 +18,9 @@ public func Initialize()
public func GetCarryMode() { return CARRY_HandBack; }
public func GetCarryBone() { return "main"; }
public func GetCarrySpecial(clonk) { return carry_bone; }
public func GetCarryTransform()
public func GetCarryTransform(clonk, sec, back)
{
var act = Contained()->GetAction();
if(act != "Walk" && act != "Jump")
return Trans_Mul(Trans_Translate(0,4500,0), Trans_Rotate(90,0,1,0), Trans_Rotate(180,0,0,1) );
if(back) return Trans_Mul(Trans_Rotate(180,0,0,1), Trans_Rotate(90,0,1,0), Trans_Translate(0,-7000,0));
return Trans_Rotate(90, 0, 1, 0);
}