forked from Mirrors/openclonk
Rope: Don't apply forces to C4D_StaticBack objects
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4b8c7e9c6a
commit
6cf22b7d22
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@ -85,8 +85,13 @@ void C4RopeEnd::Execute(C4Real dt)
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{
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{
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if(has_object)
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if(has_object)
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{
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{
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obj->xdir += dt * fx / obj->Mass;
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// StaticBacks don't move, so don't apply xdir/ydir to them
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obj->ydir += dt * fy / obj->Mass;
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// or the rope will behave weird
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if( (obj->Category & C4D_StaticBack) == 0)
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{
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obj->xdir += dt * fx / obj->Mass;
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obj->ydir += dt * fy / obj->Mass;
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}
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}
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}
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else
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else
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{
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{
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