forked from Mirrors/openclonk
GetEnergy() offers exact energy value optionally (Bug #2043)
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11cfcdd910
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@ -7,7 +7,17 @@
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<title>GetEnergy</title>
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<title>GetEnergy</title>
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<category>Objects</category>
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<category>Objects</category>
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<version>1.0 OC</version>
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<version>1.0 OC</version>
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<syntax><rtype>int</rtype></syntax>
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<syntax>
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<rtype>int</rtype>
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<params>
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<param>
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<type>bool</type>
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<name>exact</name>
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<desc>If <code>true</code>, the exact energy value is returned.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Returns the current energy value of an object. 100% representing the maximum physical value of 100,000</desc>
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<desc>Returns the current energy value of an object. 100% representing the maximum physical value of 100,000</desc>
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<remark>For living beings, \"energy\" stands for health, in buildings it stands for electrical charge.</remark>
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<remark>For living beings, \"energy\" stands for health, in buildings it stands for electrical charge.</remark>
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<related>
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<related>
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@ -15,4 +25,5 @@
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</related>
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</related>
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</func>
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</func>
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<author>jwk</author><date>2002-06</date>
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<author>jwk</author><date>2002-06</date>
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<author>Marky</author><date>2018-12</date>
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</funcs>
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</funcs>
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@ -558,9 +558,16 @@ static long FnGetPhase(C4Object *Obj)
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return Obj->Action.Phase;
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return Obj->Action.Phase;
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}
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}
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static long FnGetEnergy(C4Object *Obj)
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static long FnGetEnergy(C4Object *Obj, bool fExact)
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{
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{
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return 100*Obj->Energy/C4MaxPhysical;
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if (fExact)
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{
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return Obj->Energy;
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}
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else
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{
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return 100*Obj->Energy/C4MaxPhysical;
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}
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}
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}
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static long FnGetBreath(C4Object *Obj)
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static long FnGetBreath(C4Object *Obj)
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