forked from Mirrors/openclonk
merge main branch into PlrCtrl branch (currently crashing)
parent
81e9b612b1
commit
63311823c6
|
@ -119,6 +119,7 @@ add_executable(clonk WIN32 MACOSX_BUNDLE
|
||||||
engine/src/C4Particles.cpp
|
engine/src/C4Particles.cpp
|
||||||
engine/src/C4PathFinder.cpp
|
engine/src/C4PathFinder.cpp
|
||||||
engine/src/C4Player.cpp
|
engine/src/C4Player.cpp
|
||||||
|
engine/src/C4PlayerControl.cpp
|
||||||
engine/src/C4PlayerInfo.cpp
|
engine/src/C4PlayerInfo.cpp
|
||||||
engine/src/C4PlayerInfoConflicts.cpp
|
engine/src/C4PlayerInfoConflicts.cpp
|
||||||
engine/src/C4PlayerInfoListBox.cpp
|
engine/src/C4PlayerInfoListBox.cpp
|
||||||
|
|
|
@ -9760,67 +9760,6 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath="src\C4Wrappers.cpp"
|
|
||||||
>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Engine Debug|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
Optimization="0"
|
|
||||||
AdditionalIncludeDirectories=""
|
|
||||||
PreprocessorDefinitions=""
|
|
||||||
BasicRuntimeChecks="3"
|
|
||||||
BrowseInformation="1"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Engine Release|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
Optimization="3"
|
|
||||||
AdditionalIncludeDirectories=""
|
|
||||||
PreprocessorDefinitions=""
|
|
||||||
BrowseInformation="1"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Engine Release (Debug)|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
Optimization="3"
|
|
||||||
AdditionalIncludeDirectories=""
|
|
||||||
PreprocessorDefinitions=""
|
|
||||||
BrowseInformation="1"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Engine Release Console|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
Optimization="3"
|
|
||||||
AdditionalIncludeDirectories=""
|
|
||||||
PreprocessorDefinitions=""
|
|
||||||
BrowseInformation="1"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Engine Debug Console|Win32"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
Optimization="0"
|
|
||||||
AdditionalIncludeDirectories=""
|
|
||||||
PreprocessorDefinitions=""
|
|
||||||
BasicRuntimeChecks="3"
|
|
||||||
BrowseInformation="1"
|
|
||||||
/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter
|
<Filter
|
||||||
Name="Header Files"
|
Name="Header Files"
|
||||||
|
|
|
@ -287,7 +287,7 @@ class C4Object: public C4PropList
|
||||||
BOOL Contact(int32_t cnat);
|
BOOL Contact(int32_t cnat);
|
||||||
void TargetBounds(int32_t &ctco, int32_t limit_low, int32_t limit_hi, int32_t cnat_low, int32_t cnat_hi);
|
void TargetBounds(int32_t &ctco, int32_t limit_low, int32_t limit_hi, int32_t cnat_low, int32_t cnat_hi);
|
||||||
enum { SAC_StartCall = 1, SAC_EndCall = 2, SAC_AbortCall = 4, };
|
enum { SAC_StartCall = 1, SAC_EndCall = 2, SAC_AbortCall = 4, };
|
||||||
BOOL SetAction(C4PropList * Act, C4Object *pTarget=NULL, C4Object *pTarget2=NULL, int32_t iCalls = SAC_StartCall | SAC_AbortCall, bool fForce = false);
|
bool SetAction(C4PropList * Act, C4Object *pTarget=NULL, C4Object *pTarget2=NULL, int32_t iCalls = SAC_StartCall | SAC_AbortCall, bool fForce = false);
|
||||||
bool SetActionByName(C4String * ActName, C4Object *pTarget=NULL, C4Object *pTarget2=NULL, int32_t iCalls = SAC_StartCall | SAC_AbortCall, bool fForce = false);
|
bool SetActionByName(C4String * ActName, C4Object *pTarget=NULL, C4Object *pTarget2=NULL, int32_t iCalls = SAC_StartCall | SAC_AbortCall, bool fForce = false);
|
||||||
bool SetActionByName(const char * szActName, C4Object *pTarget=NULL, C4Object *pTarget2=NULL, int32_t iCalls = SAC_StartCall | SAC_AbortCall, bool fForce = false);
|
bool SetActionByName(const char * szActName, C4Object *pTarget=NULL, C4Object *pTarget2=NULL, int32_t iCalls = SAC_StartCall | SAC_AbortCall, bool fForce = false);
|
||||||
void SetDir(int32_t tdir);
|
void SetDir(int32_t tdir);
|
||||||
|
|
|
@ -174,7 +174,7 @@ class C4PlayerControlAssignment
|
||||||
const char *GetControlName() const { return sControlName.getData(); }
|
const char *GetControlName() const { return sControlName.getData(); }
|
||||||
int32_t GetControl() const { return iControl; }
|
int32_t GetControl() const { return iControl; }
|
||||||
bool IsRefsResolved() const { return fRefsResolved; }
|
bool IsRefsResolved() const { return fRefsResolved; }
|
||||||
bool IsAlwaysUnhandled() const { return iTriggerMode & CTM_AlwaysUnhandled; }
|
bool IsAlwaysUnhandled() const { return !!(iTriggerMode & CTM_AlwaysUnhandled); }
|
||||||
int32_t GetTriggerMode() const { return iTriggerMode; }
|
int32_t GetTriggerMode() const { return iTriggerMode; }
|
||||||
const C4KeyCodeEx &GetTriggerKey() const { return TriggerKey; }
|
const C4KeyCodeEx &GetTriggerKey() const { return TriggerKey; }
|
||||||
bool HasCombo() const { return KeyCombo.size()>1; }
|
bool HasCombo() const { return KeyCombo.size()>1; }
|
||||||
|
|
|
@ -561,7 +561,7 @@ C4ApplicationGameTimer::C4ApplicationGameTimer()
|
||||||
void C4ApplicationGameTimer::SetGameTickDelay(uint32_t iDelay)
|
void C4ApplicationGameTimer::SetGameTickDelay(uint32_t iDelay)
|
||||||
{
|
{
|
||||||
// Smaller than minimum refresh delay?
|
// Smaller than minimum refresh delay?
|
||||||
if (iDelay < Config.Graphics.MaxRefreshDelay)
|
if (iDelay < uint32_t(Config.Graphics.MaxRefreshDelay))
|
||||||
{
|
{
|
||||||
// Set critical timer
|
// Set critical timer
|
||||||
SetDelay(iDelay);
|
SetDelay(iDelay);
|
||||||
|
@ -584,7 +584,7 @@ bool C4ApplicationGameTimer::Execute(int iTimeout, pollfd *)
|
||||||
{
|
{
|
||||||
// Check timer and reset
|
// Check timer and reset
|
||||||
if (!CheckAndReset()) return true;
|
if (!CheckAndReset()) return true;
|
||||||
int Now = timeGetTime();
|
unsigned int Now = timeGetTime();
|
||||||
// Execute
|
// Execute
|
||||||
if(Now >= iLastGameTick + iGameTickDelay || Game.GameGo)
|
if(Now >= iLastGameTick + iGameTickDelay || Game.GameGo)
|
||||||
{
|
{
|
||||||
|
|
|
@ -384,7 +384,7 @@ void C4ControlPlayerControl::Execute() const
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// player-based control: Execute on control owned by player
|
// player-based control: Execute on control owned by player
|
||||||
C4Player *pPlr=Game.Players.Get(iPlr);
|
C4Player *pPlr=::Players.Get(iPlr);
|
||||||
if (pPlr)
|
if (pPlr)
|
||||||
{
|
{
|
||||||
pTargetCtrl = &(pPlr->Control);
|
pTargetCtrl = &(pPlr->Control);
|
||||||
|
|
|
@ -766,7 +766,7 @@ C4GameControlPacket *C4GameControlNetwork::PackCompleteCtrl(int32_t iTick)
|
||||||
{
|
{
|
||||||
// async mode: wait n extra frames for slow clients
|
// async mode: wait n extra frames for slow clients
|
||||||
const int iMaxWait = (Config.Network.AsyncMaxWait * 1000) / iTargetFPS;
|
const int iMaxWait = (Config.Network.AsyncMaxWait * 1000) / iTargetFPS;
|
||||||
if(eMode != CNM_Async || iWaitStart == -1 || timeGetTime() <= iWaitStart + iMaxWait)
|
if(eMode != CNM_Async || iWaitStart == -1 || timeGetTime() <= uint32_t(iWaitStart + iMaxWait))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2772,7 +2772,7 @@ bool C4Landscape::Mat2Pal()
|
||||||
for (rgb=0; rgb<3; rgb++)
|
for (rgb=0; rgb<3; rgb++)
|
||||||
Surface8->pPal->Colors[MatTex2PixCol(tex)*3+rgb]
|
Surface8->pPal->Colors[MatTex2PixCol(tex)*3+rgb]
|
||||||
= Surface8->pPal->Colors[(MatTex2PixCol(tex)+IFT)*3+rgb]
|
= Surface8->pPal->Colors[(MatTex2PixCol(tex)+IFT)*3+rgb]
|
||||||
= dwPix >> ((2-rgb) * 8);
|
= uint8_t(dwPix >> ((2-rgb) * 8));
|
||||||
// alpha
|
// alpha
|
||||||
Surface8->pPal->Alpha[MatTex2PixCol(tex)] = 0;
|
Surface8->pPal->Alpha[MatTex2PixCol(tex)] = 0;
|
||||||
Surface8->pPal->Alpha[MatTex2PixCol(tex)+IFT] = 0;
|
Surface8->pPal->Alpha[MatTex2PixCol(tex)+IFT] = 0;
|
||||||
|
|
|
@ -3526,7 +3526,7 @@ void C4Object::Resort()
|
||||||
// Must not immediately resort - link change/removal would crash Game::ExecObjects
|
// Must not immediately resort - link change/removal would crash Game::ExecObjects
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOL C4Object::SetAction(C4PropList * Act, C4Object *pTarget, C4Object *pTarget2, int32_t iCalls, bool fForce)
|
bool C4Object::SetAction(C4PropList * Act, C4Object *pTarget, C4Object *pTarget2, int32_t iCalls, bool fForce)
|
||||||
{
|
{
|
||||||
C4PropList * LastAction = Action.pActionDef;
|
C4PropList * LastAction = Action.pActionDef;
|
||||||
int32_t iLastPhase=Action.Phase;
|
int32_t iLastPhase=Action.Phase;
|
||||||
|
@ -3534,7 +3534,7 @@ BOOL C4Object::SetAction(C4PropList * Act, C4Object *pTarget, C4Object *pTarget2
|
||||||
if (LastAction)
|
if (LastAction)
|
||||||
if (LastAction->GetPropertyInt(P_NoOtherAction) && !fForce)
|
if (LastAction->GetPropertyInt(P_NoOtherAction) && !fForce)
|
||||||
if (Act != LastAction)
|
if (Act != LastAction)
|
||||||
return FALSE;
|
return false;
|
||||||
// Stop previous act sound
|
// Stop previous act sound
|
||||||
if (LastAction)
|
if (LastAction)
|
||||||
if (Act != LastAction)
|
if (Act != LastAction)
|
||||||
|
@ -3581,7 +3581,7 @@ BOOL C4Object::SetAction(C4PropList * Act, C4Object *pTarget, C4Object *pTarget2
|
||||||
C4Def *pOldDef = Def;
|
C4Def *pOldDef = Def;
|
||||||
Call(Action.pActionDef->GetPropertyStr(P_StartCall)->GetCStr());
|
Call(Action.pActionDef->GetPropertyStr(P_StartCall)->GetCStr());
|
||||||
// abort exeution if def changed
|
// abort exeution if def changed
|
||||||
if (Def != pOldDef || !Status) return TRUE;
|
if (Def != pOldDef || !Status) return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Execute EndCall
|
// Execute EndCall
|
||||||
|
@ -3593,7 +3593,7 @@ BOOL C4Object::SetAction(C4PropList * Act, C4Object *pTarget, C4Object *pTarget2
|
||||||
C4Def *pOldDef = Def;
|
C4Def *pOldDef = Def;
|
||||||
Call(LastAction->GetPropertyStr(P_EndCall)->GetCStr());
|
Call(LastAction->GetPropertyStr(P_EndCall)->GetCStr());
|
||||||
// abort exeution if def changed
|
// abort exeution if def changed
|
||||||
if (Def != pOldDef || !Status) return TRUE;
|
if (Def != pOldDef || !Status) return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Execute AbortCall
|
// Execute AbortCall
|
||||||
|
@ -3605,10 +3605,10 @@ BOOL C4Object::SetAction(C4PropList * Act, C4Object *pTarget, C4Object *pTarget2
|
||||||
C4Def *pOldDef = Def;
|
C4Def *pOldDef = Def;
|
||||||
Call(LastAction->GetPropertyStr(P_AbortCall)->GetCStr(), &C4AulParSet(C4VInt(iLastPhase)));
|
Call(LastAction->GetPropertyStr(P_AbortCall)->GetCStr(), &C4AulParSet(C4VInt(iLastPhase)));
|
||||||
// abort exeution if def changed
|
// abort exeution if def changed
|
||||||
if (Def != pOldDef || !Status) return TRUE;
|
if (Def != pOldDef || !Status) return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return TRUE;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void C4Object::UpdateActionFace()
|
void C4Object::UpdateActionFace()
|
||||||
|
|
|
@ -453,7 +453,7 @@ void C4ObjectMenu::OnUserEnter(int32_t Player, int32_t iIndex, bool fRight)
|
||||||
void C4ObjectMenu::OnUserClose()
|
void C4ObjectMenu::OnUserClose()
|
||||||
{
|
{
|
||||||
// Queue 2do
|
// Queue 2do
|
||||||
Game.Input.Add(CID_PlrControl, new C4ControlPlayerControl(Game.MouseControl.GetPlayer(),Game.PlayerControlDefs.InternalCons.CON_MenuClose,0));
|
Game.Input.Add(CID_PlrControl, new C4ControlPlayerControl(::MouseControl.GetPlayer(),Game.PlayerControlDefs.InternalCons.CON_MenuClose,0));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool C4ObjectMenu::IsReadOnly()
|
bool C4ObjectMenu::IsReadOnly()
|
||||||
|
|
|
@ -22,9 +22,10 @@
|
||||||
#ifndef BIG_C4INCLUDE
|
#ifndef BIG_C4INCLUDE
|
||||||
#include <C4LangStringTable.h>
|
#include <C4LangStringTable.h>
|
||||||
#include <C4Player.h>
|
#include <C4Player.h>
|
||||||
|
#include <C4PlayerList.h>
|
||||||
#include <C4Control.h>
|
#include <C4Control.h>
|
||||||
#include <C4Game.h>
|
#include <C4Game.h>
|
||||||
#include <C4Wrappers.h>
|
#include <C4Log.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* C4PlayerControlDef */
|
/* C4PlayerControlDef */
|
||||||
|
@ -117,7 +118,7 @@ void C4PlayerControlDefs::MergeFrom(const C4PlayerControlDefs &Src)
|
||||||
const C4PlayerControlDef *C4PlayerControlDefs::GetControlByIndex(int32_t idx) const
|
const C4PlayerControlDef *C4PlayerControlDefs::GetControlByIndex(int32_t idx) const
|
||||||
{
|
{
|
||||||
// safe index
|
// safe index
|
||||||
if (idx<0 || idx>=Defs.size()) return NULL;
|
if (idx<0 || idx>=int32_t(Defs.size())) return NULL;
|
||||||
return &(Defs[idx]);
|
return &(Defs[idx]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -138,7 +139,7 @@ void C4PlayerControlDefs::FinalInit()
|
||||||
const char *szIdtf = (*i).GetIdentifier();
|
const char *szIdtf = (*i).GetIdentifier();
|
||||||
if (szIdtf && *szIdtf && !SEqual(szIdtf, "None"))
|
if (szIdtf && *szIdtf && !SEqual(szIdtf, "None"))
|
||||||
{
|
{
|
||||||
Game.ScriptEngine.RegisterGlobalConstant(FormatString("CON_%s", szIdtf).getData(), C4VInt(i-Defs.begin()));
|
::ScriptEngine.RegisterGlobalConstant(FormatString("CON_%s", szIdtf).getData(), C4VInt(i-Defs.begin()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -528,14 +529,14 @@ bool C4PlayerControl::CSync::ControlDownState::operator ==(const ControlDownStat
|
||||||
const C4PlayerControl::CSync::ControlDownState *C4PlayerControl::CSync::GetControlDownState(int32_t iControl) const
|
const C4PlayerControl::CSync::ControlDownState *C4PlayerControl::CSync::GetControlDownState(int32_t iControl) const
|
||||||
{
|
{
|
||||||
// safe access
|
// safe access
|
||||||
if (iControl < 0 || iControl >= ControlDownStates.size()) return NULL;
|
if (iControl < 0 || iControl >= int32_t(ControlDownStates.size())) return NULL;
|
||||||
return &ControlDownStates[iControl];
|
return &ControlDownStates[iControl];
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t C4PlayerControl::CSync::GetControlDisabled(int32_t iControl) const
|
int32_t C4PlayerControl::CSync::GetControlDisabled(int32_t iControl) const
|
||||||
{
|
{
|
||||||
// safe access
|
// safe access
|
||||||
if (iControl < 0 || iControl >= ControlDisableStates.size()) return 0;
|
if (iControl < 0 || iControl >= int32_t(ControlDisableStates.size())) return 0;
|
||||||
return ControlDisableStates[iControl];
|
return ControlDisableStates[iControl];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -543,7 +544,7 @@ void C4PlayerControl::CSync::SetControlDownState(int32_t iControl, const C4KeyEv
|
||||||
{
|
{
|
||||||
// update state
|
// update state
|
||||||
if (iControl < 0) return;
|
if (iControl < 0) return;
|
||||||
if (iControl >= ControlDownStates.size()) ControlDownStates.resize(iControl+1);
|
if (iControl >= int32_t(ControlDownStates.size())) ControlDownStates.resize(iControl+1);
|
||||||
ControlDownState &rState = ControlDownStates[iControl];
|
ControlDownState &rState = ControlDownStates[iControl];
|
||||||
rState.DownState = rDownState;
|
rState.DownState = rDownState;
|
||||||
rState.iDownFrame = iDownFrame;
|
rState.iDownFrame = iDownFrame;
|
||||||
|
@ -554,7 +555,7 @@ void C4PlayerControl::CSync::SetControlDisabled(int32_t iControl, int32_t iVal)
|
||||||
{
|
{
|
||||||
// disable control
|
// disable control
|
||||||
if (iControl < 0) return;
|
if (iControl < 0) return;
|
||||||
if (iControl >= ControlDisableStates.size()) ControlDisableStates.resize(iControl+1);
|
if (iControl >= int32_t(ControlDisableStates.size())) ControlDisableStates.resize(iControl+1);
|
||||||
ControlDisableStates[iControl] = iVal;
|
ControlDisableStates[iControl] = iVal;
|
||||||
// if a control is disabled, its down-state is reset silently
|
// if a control is disabled, its down-state is reset silently
|
||||||
const ControlDownState *pDownState = GetControlDownState(iControl);
|
const ControlDownState *pDownState = GetControlDownState(iControl);
|
||||||
|
@ -749,7 +750,7 @@ bool C4PlayerControl::ExecuteControlAction(int32_t iControl, C4PlayerControlDef:
|
||||||
C4Player *pPlr = NULL;
|
C4Player *pPlr = NULL;
|
||||||
if (iPlr > -1)
|
if (iPlr > -1)
|
||||||
{
|
{
|
||||||
pPlr = Game.Players.Get(iPlr);
|
pPlr = ::Players.Get(iPlr);
|
||||||
if (!pPlr) return false;
|
if (!pPlr) return false;
|
||||||
}
|
}
|
||||||
// exec action (on player)
|
// exec action (on player)
|
||||||
|
@ -775,7 +776,7 @@ bool C4PlayerControl::ExecuteControlAction(int32_t iControl, C4PlayerControlDef:
|
||||||
|
|
||||||
bool C4PlayerControl::ExecuteControlScript(int32_t iControl, C4ID idControlExtraData, bool fUp, const C4KeyEventData &rKeyExtraData, bool fRepeated)
|
bool C4PlayerControl::ExecuteControlScript(int32_t iControl, C4ID idControlExtraData, bool fUp, const C4KeyEventData &rKeyExtraData, bool fRepeated)
|
||||||
{
|
{
|
||||||
C4Player *pPlr = Game.Players.Get(iPlr);
|
C4Player *pPlr = ::Players.Get(iPlr);
|
||||||
if (pPlr)
|
if (pPlr)
|
||||||
{
|
{
|
||||||
// Not for eliminated (checked again in DirectCom, but make sure no control is generated for eliminated players!)
|
// Not for eliminated (checked again in DirectCom, but make sure no control is generated for eliminated players!)
|
||||||
|
@ -789,7 +790,7 @@ bool C4PlayerControl::ExecuteControlScript(int32_t iControl, C4ID idControlExtra
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// control down
|
// control down
|
||||||
C4AulFunc *pFunc = Game.ScriptEngine.GetFirstFunc(PSF_PlayerControl);
|
C4AulFunc *pFunc = ::ScriptEngine.GetFirstFunc(PSF_PlayerControl);
|
||||||
if (!pFunc) return false;
|
if (!pFunc) return false;
|
||||||
C4AulParSet Pars(C4VInt(iPlr), C4VInt(iControl), C4VID(idControlExtraData), C4VInt(rKeyExtraData.x), C4VInt(rKeyExtraData.y), C4VInt(rKeyExtraData.iStrength), C4VBool(fRepeated), C4VBool(fUp));
|
C4AulParSet Pars(C4VInt(iPlr), C4VInt(iControl), C4VID(idControlExtraData), C4VInt(rKeyExtraData.x), C4VInt(rKeyExtraData.y), C4VInt(rKeyExtraData.iStrength), C4VBool(fRepeated), C4VBool(fUp));
|
||||||
return !!pFunc->Exec(NULL, &Pars);
|
return !!pFunc->Exec(NULL, &Pars);
|
||||||
|
|
|
@ -255,7 +255,7 @@ bool C4Record::Rec(C4PacketType eCtrlType, C4ControlPacket *pCtrl, int iFrame)
|
||||||
bool C4Record::Rec(int iFrame, const StdBuf &sBuf, C4RecordChunkType eType)
|
bool C4Record::Rec(int iFrame, const StdBuf &sBuf, C4RecordChunkType eType)
|
||||||
{
|
{
|
||||||
// filler chunks (this should never be necessary, though)
|
// filler chunks (this should never be necessary, though)
|
||||||
while(iFrame > iLastFrame + 0xff)
|
while(iFrame > int(iLastFrame + 0xff))
|
||||||
Rec(iLastFrame + 0xff, StdBuf(), RCT_Frame);
|
Rec(iLastFrame + 0xff, StdBuf(), RCT_Frame);
|
||||||
// get frame difference
|
// get frame difference
|
||||||
uint8_t iFrameDiff = Max<uint8_t>(0, iFrame - iLastFrame);
|
uint8_t iFrameDiff = Max<uint8_t>(0, iFrame - iLastFrame);
|
||||||
|
@ -990,7 +990,7 @@ StdStrBuf GetDbgRecPktData(C4RecordChunkType eType, const StdBuf & RawData)
|
||||||
case RCT_AulFunc: r.Ref(reinterpret_cast<const char*>(RawData.getData()), RawData.getSize()-1);
|
case RCT_AulFunc: r.Ref(reinterpret_cast<const char*>(RawData.getData()), RawData.getSize()-1);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
for (int i=0; i<RawData.getSize(); ++i)
|
for (unsigned int i=0; i<RawData.getSize(); ++i)
|
||||||
r.AppendFormat("%02x ", (uint32_t) ((uint8_t *)RawData.getData())[i]);
|
r.AppendFormat("%02x ", (uint32_t) ((uint8_t *)RawData.getData())[i]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -5688,7 +5688,7 @@ static long FnGetPlayerControlState(C4AulContext *ctx, long iPlr, long iControl)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
C4Player *pPlr = Game.Players.Get(iPlr);
|
C4Player *pPlr = ::Players.Get(iPlr);
|
||||||
if (pPlr)
|
if (pPlr)
|
||||||
{
|
{
|
||||||
pCheckCtrl = &(pPlr->Control);
|
pCheckCtrl = &(pPlr->Control);
|
||||||
|
|
|
@ -385,7 +385,7 @@ void CStdGL::BlitLandscape(SURFACE sfcSource, float fx, float fy,
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
}
|
}
|
||||||
DWORD dwModMask = 0;
|
DWORD dwModMask = 0;
|
||||||
SetupTextureEnv(false, mattextures);
|
SetupTextureEnv(false, !!mattextures);
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glMatrixMode(GL_TEXTURE);
|
glMatrixMode(GL_TEXTURE);
|
||||||
|
|
Loading…
Reference in New Issue