Remove self-shadowing debug code

I believe this isn't needed any more?
stable-6.1
Peter Wortmann 2015-03-15 22:36:49 +01:00 committed by Maikel de Vries
parent 80b1cb397d
commit 5d505a5751
1 changed files with 0 additions and 20 deletions

View File

@ -541,16 +541,6 @@ std::list<C4FoWBeamTriangle> C4FoWLightSection::CalculateTriangles(C4FoWRegion *
{
// Reduce to upper point (Yep, we know that the upper point
// must be the right one. Try to figure out why!)
static bool logged_bug_asc = false;
if (tri.fanRY > tri.fanLY && !logged_bug_asc)
{
// Bug finding helper
C4Rect rc = region->getRegion();
LogF("tri.fanRY(%d) > tri.fanLY(%d) while updating rectangle (%d,%d,%d,%d)", (int)tri.fanRY, (int)tri.fanLY, (int)rc.x, (int)rc.y, (int)rc.Wdt, (int)rc.Hgt);
if (pLight) LogF("Light at %d/%d, r=%d f=%d s=%d obj=%s", (int)pLight->getX(), (int)pLight->getY(), (int)pLight->getReach(), (int)pLight->getFadeout(), (int)pLight->getSize(), pLight->getObj() ? pLight->getObj()->GetName() : "NULL");
Log(DecompileToBuf<StdCompilerINIWrite>(mkNamingAdapt(*const_cast<C4FoWLightSection *>(this), "LightSection")).getData());
logged_bug_asc = true;
}
assert(tri.fanRY <= tri.fanLY);
tri.fanLX = tri.fanRX;
tri.fanLY = tri.fanRY;
@ -654,16 +644,6 @@ std::list<C4FoWBeamTriangle> C4FoWLightSection::CalculateTriangles(C4FoWRegion *
if ( (nextTri.fanRY - nextTri.fanLY) * (tri.fanRX - lightLX) >=
(nextTri.fanRX - nextTri.fanLX) * (tri.fanRY - lightLY))
{
static bool logged_bug_desc = false;
if (nextTri.fanLY > nextTri.fanRY && !logged_bug_desc)
{
// Bug finding helper
C4Rect rc = region->getRegion();
LogF("nextTri.fanLY(%d) > nextTri.fanRY(%d) while updating rectangle (%d,%d,%d,%d)", (int)nextTri.fanLY, (int)nextTri.fanRY, (int)rc.x, (int)rc.y, (int)rc.Wdt, (int)rc.Hgt);
if (pLight) LogF("Light at %d/%d, r=%d f=%d s=%d obj=%s", (int)pLight->getX(), (int)pLight->getY(), (int)pLight->getReach(), (int)pLight->getFadeout(), (int)pLight->getSize(), pLight->getObj() ? pLight->getObj()->GetName() : "NULL");
Log(DecompileToBuf<StdCompilerINIWrite>(mkNamingAdapt(*const_cast<C4FoWLightSection *>(this), "LightSection")).getData());
logged_bug_desc = true;
}
assert(nextTri.fanLY <= nextTri.fanRY);
nextTri.fanRX = nextTri.fanLX;
nextTri.fanRY = nextTri.fanLY;