Reset default material zoom level to 4

Due to popular demand
Peter Wortmann 2012-11-07 22:14:07 +00:00
parent 114bfb6365
commit 4dfa3f9309
1 changed files with 2 additions and 2 deletions

View File

@ -291,7 +291,7 @@ void C4SLandscape::Default()
KeepMapCreator=0;
SkyScrollMode=0;
FoWRes=C4FogOfWar::DefResolutionX;
MaterialZoom=8;
MaterialZoom=4;
}
void C4SLandscape::GetMapSize(int32_t &rWdt, int32_t &rHgt, int32_t iPlayerNum)
@ -334,7 +334,7 @@ void C4SLandscape::CompileFunc(StdCompiler *pComp)
pComp->Value(mkNamingAdapt(KeepMapCreator, "KeepMapCreator", false));
pComp->Value(mkNamingAdapt(SkyScrollMode, "SkyScrollMode", 0));
pComp->Value(mkNamingAdapt(FoWRes, "FoWRes", static_cast<int32_t>(C4FogOfWar::DefResolutionX)));
pComp->Value(mkNamingAdapt(MaterialZoom, "MaterialZoom", 8));
pComp->Value(mkNamingAdapt(MaterialZoom, "MaterialZoom", 4));
}
void C4SWeather::Default()