From 4dfa3f93095033b4fde0a22654cdd06f238f5b59 Mon Sep 17 00:00:00 2001 From: Peter Wortmann Date: Wed, 7 Nov 2012 22:14:07 +0000 Subject: [PATCH] Reset default material zoom level to 4 Due to popular demand --- src/landscape/C4Scenario.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/landscape/C4Scenario.cpp b/src/landscape/C4Scenario.cpp index 35070a06b..a4cf61b76 100644 --- a/src/landscape/C4Scenario.cpp +++ b/src/landscape/C4Scenario.cpp @@ -291,7 +291,7 @@ void C4SLandscape::Default() KeepMapCreator=0; SkyScrollMode=0; FoWRes=C4FogOfWar::DefResolutionX; - MaterialZoom=8; + MaterialZoom=4; } void C4SLandscape::GetMapSize(int32_t &rWdt, int32_t &rHgt, int32_t iPlayerNum) @@ -334,7 +334,7 @@ void C4SLandscape::CompileFunc(StdCompiler *pComp) pComp->Value(mkNamingAdapt(KeepMapCreator, "KeepMapCreator", false)); pComp->Value(mkNamingAdapt(SkyScrollMode, "SkyScrollMode", 0)); pComp->Value(mkNamingAdapt(FoWRes, "FoWRes", static_cast(C4FogOfWar::DefResolutionX))); - pComp->Value(mkNamingAdapt(MaterialZoom, "MaterialZoom", 8)); + pComp->Value(mkNamingAdapt(MaterialZoom, "MaterialZoom", 4)); } void C4SWeather::Default()