forked from Mirrors/openclonk
Tutorial 2: Tell the player about Roger a bit earlier (when entering the junction), so you do not miss him and mess up the scenario.
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4b0bca3c0d
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@ -315,9 +315,9 @@ global func FxTutorialFirestonesTimer()
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global func FxTutorialWipfHoleTimer()
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global func FxTutorialWipfHoleTimer()
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{
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{
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var clonk = FindObject(Find_OCF(OCF_CrewMember), Find_InRect(368, 496, 72, 56));
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var clonk = FindObject(Find_OCF(OCF_CrewMember), Find_InRect(325, 525, 72, 56));
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if (clonk)
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if (clonk)
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{
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{Log("this");
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var plr = clonk->GetOwner();
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var plr = clonk->GetOwner();
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var throw = GetPlayerControlAssignment(plr, CON_Throw, true, true);
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var throw = GetPlayerControlAssignment(plr, CON_Throw, true, true);
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guide->AddGuideMessage(Format("$MsgTutorialFoundWipf$", throw));
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guide->AddGuideMessage(Format("$MsgTutorialFoundWipf$", throw));
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