ObjectInteractionMenu: Fixed unit tests.

The trick was that the Clonk does not exit the object right away, but gets a drop command instead. Furthermore, it was confusing that the Collection2-callback never actually happens in this situation.
liquid_container
Mark 2016-04-06 20:43:09 +02:00
parent 9a24838e78
commit 49be2c63fd
1 changed files with 129 additions and 10 deletions

View File

@ -188,9 +188,6 @@ global func Test1_Execute()
Log("*** Function TransferObjectsFromTo()");
passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_vehicle, container_vehicle);
// this fails in for container_living, but works in the real game. Will be deactivated for now
if (source->GetID() != Clonk)
{
Log("****** Transfer from source to surrounding");
@ -199,7 +196,7 @@ global func Test1_Execute()
Log("*** Function TransferObjectsFromTo()");
passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_surrounding, nil);
}
//}
if (source) source->RemoveObject();
}
@ -212,9 +209,6 @@ global func Test1_Execute()
return passed;
}
global func Test1_Transfer(object menu, tested_function, object source, object destination, object expected_container)
{
var passed = true;
@ -227,9 +221,18 @@ global func Test1_Transfer(object menu, tested_function, object source, object d
Log("Transferring from source %v to destination %v", source, destination);
passed &= doTest("Wood is in the destination object. Container is %v, expected %v.", wood->Contained(), expected_container);
passed &= doTest("Metal is in the destination object. Container is %v, expected %v.", metal->Contained(), expected_container);
if (source->GetID() == Clonk
&& destination->GetID() == Helper_Surrounding
&& expected_container == nil)
{
passed &= doTest("The containing clonk should have a drop command. Got %s, expected %s.", source->GetCommand(0, 0), "Drop");
passed &= doTest("The containing clonk should have a drop command. Got %s, expected %s.", source->GetCommand(0, 1), "Drop");
}
else
{
passed &= doTest("Wood is in the destination object. Container is %v, expected %v.", wood->Contained(), expected_container);
passed &= doTest("Metal is in the destination object. Container is %v, expected %v.", metal->Contained(), expected_container);
}
if (wood) wood->RemoveObject();
if (metal) metal->RemoveObject();
@ -237,6 +240,122 @@ global func Test1_Transfer(object menu, tested_function, object source, object d
}
global func Test2_OnStart(int plr){ return true;}
global func Test2_OnFinished(){ return; }
global func Test2_Execute()
{
// setup
var menu = CreateObject(GUI_ObjectInteractionMenu);
var sources = [CreateObjectAbove(Armory, 150, 100),
CreateObjectAbove(Clonk, 150, 100),
CreateObjectAbove(Lorry, 150, 100)];
var container_structure = CreateObjectAbove(Armory, 50, 100);
var container_living = CreateObjectAbove(Clonk, 50, 100);
var container_vehicle = CreateObjectAbove(Lorry, 50, 100);
var container_surrounding = CreateObjectAbove(Helper_Surrounding, 50, 100);
container_surrounding->InitFor(container_living, menu);
var passed = true;
// actual test
Log("Test transfer of stackable objects arrow and javelin, destination contains 1 item of each");
for (var source in sources)
{
Log("====== Source: %s", source->GetName());
Log("****** Transfer from source to structure");
Log("*** Function TransferObjectsFromToSimple()");
passed &= Test2_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_structure, container_structure);
Log("*** Function TransferObjectsFromTo()");
passed &= Test2_Transfer(menu, menu.TransferObjectsFromTo, source, container_structure, container_structure);
Log("****** Transfer from source to living (Clonk)");
Log("*** Function TransferObjectsFromToSimple()");
passed &= Test2_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_living, container_living);
Log("*** Function TransferObjectsFromTo()");
passed &= Test2_Transfer(menu, menu.TransferObjectsFromTo, source, container_living, container_living);
Log("****** Transfer from source to vehicle (Lorry)");
Log("*** Function TransferObjectsFromToSimple()");
passed &= Test2_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_vehicle, container_vehicle);
Log("*** Function TransferObjectsFromTo()");
passed &= Test2_Transfer(menu, menu.TransferObjectsFromTo, source, container_vehicle, container_vehicle);
Log("****** Transfer from source to surrounding");
Log("*** Function TransferObjectsFromToSimple()");
passed &= Test2_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_surrounding, nil);
Log("*** Function TransferObjectsFromTo()");
passed &= Test2_Transfer(menu, menu.TransferObjectsFromTo, source, container_surrounding, nil);
if (source) source->RemoveObject();
}
if (container_structure) container_structure->RemoveObject();
if (container_living) container_living->RemoveObject();
if (container_vehicle) container_vehicle->RemoveObject();
if (container_surrounding) container_surrounding->RemoveObject();
if (menu) menu->RemoveObject();
return passed;
}
global func Test2_Transfer(object menu, tested_function, object source, object destination, object expected_container)
{
var passed = true;
var arrow = source->CreateContents(Arrow);
var javelin = source->CreateContents(Javelin);
var to_transfer = [arrow, javelin];
var dest_arrow = destination->CreateContents(Arrow);
var dest_javelin = destination->CreateContents(Javelin);
dest_arrow->SetStackCount(5);
menu->Call(tested_function, to_transfer, source, destination);
Log("Transferring from source %v (%s) to destination %v (%s)", source, source->GetName(), destination, destination->GetName());
if (source->GetID() == Clonk
&& destination->GetID() == Helper_Surrounding
&& expected_container == nil)
{
passed &= doTest("The containing clonk should have a drop command. Got %s, expected %s.", source->GetCommand(0, 0), "Drop");
passed &= doTest("The containing clonk should have a drop command. Got %s, expected %s.", source->GetCommand(0, 1), "Drop");
}
else
{
passed &= doTest("Arrow is in the destination object. Container is %v, expected %v.", arrow->Contained(), expected_container);
passed &= doTest("Javelin is in the destination object. Container is %v, expected %v.", javelin->Contained(), expected_container);
}
if (arrow) arrow->RemoveObject();
if (javelin) javelin->RemoveObject();
if (dest_arrow) dest_arrow->RemoveObject();
if (dest_javelin) dest_javelin->RemoveObject();
return passed;
}
global func TestX_OnStart(int plr){ return true;}
global func TestX_OnFinished(){ return; }
global func TestX_Execute()