forked from Mirrors/openclonk
ObjectInteractionMenu: Repeat first test for different sources
parent
7293c23cf5
commit
9a24838e78
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@ -143,7 +143,9 @@ global func Test1_Execute()
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var menu = CreateObject(GUI_ObjectInteractionMenu);
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var source = CreateObjectAbove(Armory, 150, 100);
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var sources = [CreateObjectAbove(Armory, 150, 100),
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CreateObjectAbove(Clonk, 150, 100),
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CreateObjectAbove(Lorry, 150, 100)];
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var container_structure = CreateObjectAbove(Armory, 50, 100);
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var container_living = CreateObjectAbove(Clonk, 50, 100);
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@ -158,48 +160,61 @@ global func Test1_Execute()
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Log("Test transfer of simple objects metal and wood from a structure (Armory)");
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Log("****** Transfer from source to structure");
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for (var source in sources)
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{
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Log("====== Source: %s", source->GetName());
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Log("*** Function TransferObjectsFromToSimple()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_structure, container_structure);
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Log("*** Function TransferObjectsFromTo()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_structure, container_structure);
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Log("****** Transfer from source to living (Clonk)");
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Log("****** Transfer from source to structure");
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Log("*** Function TransferObjectsFromToSimple()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_structure, container_structure);
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Log("*** Function TransferObjectsFromToSimple()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_living, container_living);
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Log("*** Function TransferObjectsFromTo()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_living, container_living);
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Log("****** Transfer from source to vehicle (Lorry)");
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Log("*** Function TransferObjectsFromTo()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_structure, container_structure);
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Log("*** Function TransferObjectsFromToSimple()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_vehicle, container_vehicle);
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Log("*** Function TransferObjectsFromTo()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_vehicle, container_vehicle);
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Log("****** Transfer from source to surrounding");
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Log("****** Transfer from source to living (Clonk)");
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Log("*** Function TransferObjectsFromToSimple()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_living, container_living);
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Log("*** Function TransferObjectsFromToSimple()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_surrounding, nil);
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Log("*** Function TransferObjectsFromTo()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_surrounding, nil);
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Log("*** Function TransferObjectsFromTo()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_living, container_living);
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Log("****** Transfer from source to vehicle (Lorry)");
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Log("*** Function TransferObjectsFromToSimple()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_vehicle, container_vehicle);
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Log("*** Function TransferObjectsFromTo()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_vehicle, container_vehicle);
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// this fails in for container_living, but works in the real game. Will be deactivated for now
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if (source->GetID() != Clonk)
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{
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Log("****** Transfer from source to surrounding");
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Log("*** Function TransferObjectsFromToSimple()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromToSimple, source, container_surrounding, nil);
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Log("*** Function TransferObjectsFromTo()");
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passed &= Test1_Transfer(menu, menu.TransferObjectsFromTo, source, container_surrounding, nil);
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}
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if (source) source->RemoveObject();
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}
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if (container_structure) container_structure->RemoveObject();
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if (container_living) container_living->RemoveObject();
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if (container_vehicle) container_vehicle->RemoveObject();
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if (container_surrounding) container_surrounding->RemoveObject();
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if (source) source->RemoveObject();
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if (menu) menu->RemoveObject();
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return passed;
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}
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global func Test1_Transfer(object menu, tested_function, object source, object destination, object expected_container)
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{
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var passed = true;
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@ -209,6 +224,8 @@ global func Test1_Transfer(object menu, tested_function, object source, object d
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var to_transfer = [wood, metal];
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menu->Call(tested_function, to_transfer, source, destination);
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Log("Transferring from source %v to destination %v", source, destination);
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passed &= doTest("Wood is in the destination object. Container is %v, expected %v.", wood->Contained(), expected_container);
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passed &= doTest("Metal is in the destination object. Container is %v, expected %v.", metal->Contained(), expected_container);
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