forked from Mirrors/openclonk
C4Game: Remove several unimplemented function declarations
parent
092b0ed540
commit
4980572c79
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@ -168,12 +168,9 @@ public:
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// Network
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void Synchronize(bool fSavePlayerFiles);
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void SyncClearance();
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bool ReSync();
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void SyncCheckFiles(); // check if files are in sync
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// Editing
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bool DropFile(const char *szFilename, float iX, float iY);
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bool DropDef(C4ID id, float iX, float iY);
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bool LoadDef(const char *szFilename);
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bool ReloadFile(const char *szPath);
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bool ReloadDef(C4ID id);
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bool ReloadParticle(const char *szName);
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@ -202,20 +199,12 @@ public:
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float iX, float iY,
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DWORD category,
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float gui_x, float gui_y);
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/* int32_t ObjectCount(C4ID id,
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int32_t x=0, int32_t y=0, int32_t wdt=0, int32_t hgt=0,
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DWORD ocf=OCF_All,
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const char *szAction=NULL, C4Object *pActionTarget=NULL,
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C4Object *pExclude=NULL,
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C4Object *pContainer=NULL,
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int32_t iOwner=ANY_OWNER);*/
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int32_t ObjectCount(C4ID id);
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void CastObjects(C4ID id, C4Object *pCreator, int32_t num, int32_t level, int32_t tx, int32_t ty, int32_t iOwner=NO_OWNER, int32_t iController=NO_OWNER, C4ValueArray *out_objects=NULL);
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C4Object *PlaceVegetation(C4PropList *def, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iGrowth, C4PropList *shape_proplist, C4PropList * out_pos_proplist);
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C4Object *PlaceAnimal(C4PropList *def);
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bool LoadScenarioSection(const char *szSection, DWORD dwFlags);
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bool SaveDesc(C4Group &hGroup, bool fSaveGame=false, bool fReference=false, bool fLobby=false, bool fUnregistered=false, bool fRecord=false);
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bool DrawTextSpecImage(C4Facet& fctTarget, const char *szSpec, class C4DrawTransform* pTransform, uint32_t dwClr=0xff);
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float GetTextSpecImageAspect(const char* szSpec);
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@ -253,13 +242,10 @@ protected:
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bool InitNetworkFromAddress(const char *szAddress);
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bool InitNetworkFromReference(const C4Network2Reference &Reference);
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bool InitNetworkHost();
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bool DoLobby();
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bool PreInitControl();
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bool InitControl();
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bool InitScriptEngine();
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bool LinkScriptEngine();
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bool InitPlayers(C4ValueNumbers *);
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bool InitRecord();
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bool OpenScenario();
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bool InitDefs();
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bool InitMaterialTexture();
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@ -270,8 +256,6 @@ public:
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bool SaveData(C4Group &hGroup, bool fSaveSection, bool fSaveExact, bool fSaveSync, C4ValueNumbers *);
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protected:
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bool CompileRuntimeData(C4Group &hGroup, bool fLoadSection, bool exact, bool sync, C4ValueNumbers *);
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bool StoreParticipantPlayers();
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bool RecreatePlayerFiles();
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// Object function internals
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C4Object *NewObject( C4PropList *ndef, C4Object *pCreator,
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