forked from Mirrors/openclonk
moving brick: fix movement graph saving
Did not test all corner cases but this improves the situation for sure.master
parent
6efb292fa7
commit
3da209462e
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@ -144,6 +144,7 @@ public func MoveOnGraph(proplist graph)
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movement = { Type = MovementType.Graph, Graph = graph };
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movement = { Type = MovementType.Graph, Graph = graph };
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OnGraphUpdate(movement.Graph);
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OnGraphUpdate(movement.Graph);
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var effect = AddEffect("MoveOnGraph", this, 100, 1, this);
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var effect = AddEffect("MoveOnGraph", this, 100, 1, this);
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effect.movement_graph = graph;
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return;
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return;
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}
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}
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@ -280,9 +281,9 @@ func FxMoveVerticalSaveScen(obj, fx, props)
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return true;
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return true;
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}
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}
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func FxMoveGraphSaveScen(obj, fx, props)
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func FxMoveOnGraphSaveScen(obj, fx, props)
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{
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{
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props->AddCall("Move", obj, "MoveOnGraph", obj.movement_graph);
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props->AddCall("Move", obj, "MoveOnGraph", fx.movement_graph);
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return true;
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return true;
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}
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}
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