prevent kill logs rule from creating the relaunch rule

install-platforms
Maikel de Vries 2017-05-15 12:17:17 +02:00
parent 9e9e664581
commit 0ed4d484fc
3 changed files with 50 additions and 43 deletions

View File

@ -179,13 +179,13 @@ func OnClonkDeath(object clonk, int killer)
return;
}
func GetAdditionalPlayerRelaunchString(object clonk, int plr, int killed_by)
public func GetAdditionalPlayerRelaunchString(object clonk, int plr, int killed_by)
{
if(!Hostile(killed_by, plr)) return;
if(!location->GetKing()) return;
if(location->GetKing()->GetOwner() != killed_by) return;
if(!GetEffect("NewKing", GetCursor(killed_by))) return;
var msg=Format("$IsNowKing$", GetTaggedPlayerName(killed_by));
if (!Hostile(killed_by, plr)) return;
if (!location->GetKing()) return;
if (location->GetKing()->GetOwner() != killed_by) return;
if (!GetEffect("NewKing", GetCursor(killed_by))) return;
var msg = Format("$IsNowKing$", GetTaggedPlayerName(killed_by));
return msg;
}

View File

@ -26,62 +26,64 @@ func OnClonkDeath(object clonk, int killed_by)
// parameters: clonk, owner, killed_by
global func GetAdditionalPlayerRelaunchString(){return _inherited(...);} // dummy
func OnClonkDeathEx(object clonk, int plr, int killed_by)
public func OnClonkDeathEx(object clonk, int plr, int killed_by)
{
if(!GetPlayerName(plr)) return;
var name="Clonk";
if(clonk) name=clonk.Prototype->GetName();
if (!GetPlayerName(plr))
return;
var name = "Clonk";
if (clonk)
name = clonk.Prototype->GetName();
// Assert there are three StringTbl entries for each.
var which_one = Random(3) + 1;
var log="";
var log = "";
if (!GetPlayerName(killed_by))
log=Format(Translate(Format("KilledByGaia%d", which_one)), GetTaggedPlayerName(plr), name);
log = Format(Translate(Format("KilledByGaia%d", which_one)), GetTaggedPlayerName(plr), name);
else if (plr == killed_by)
log=Format(Translate(Format("Selfkill%d", which_one)), GetTaggedPlayerName(plr), name);
log = Format(Translate(Format("Selfkill%d", which_one)), GetTaggedPlayerName(plr), name);
else if (!Hostile(plr,killed_by))
log=Format(Translate(Format("Teamkill%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
else log=Format(Translate(Format("KilledByPlayer%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
log = Format(Translate(Format("Teamkill%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
else
log = Format(Translate(Format("KilledByPlayer%d", which_one)), GetTaggedPlayerName(plr), name, GetTaggedPlayerName(killed_by));
var relaunches = GetRelaunchRule()->GetPlayerRelaunchCount(plr);
if(relaunches != nil)
if (IsActiveRelaunchRule())
{
var msg="";
if (relaunches < 0) // Player eliminated.
msg = Format("$MsgFail$", GetTaggedPlayerName(plr));
else if (relaunches == 0) // Last relaunch.
msg = Format("$MsgRelaunch0$", GetTaggedPlayerName(plr));
else if (relaunches == 1) // One relaunch remaining.
msg = Format("$MsgRelaunch1$", GetTaggedPlayerName(plr));
else // Multiple relaunches remaining.
msg = Format("$MsgRelaunchX$", GetTaggedPlayerName(plr), relaunches);
log=Format("%s %s", log, msg);
}
// this is also not a global function, but that is okay. So..
// get additional strings from goals/rules ("%s is now king!!")
for(var goal in FindObjects(Find_Or(Find_Category(C4D_Goal), Find_Category(C4D_Rule))))
{
var other=goal->~GetAdditionalPlayerRelaunchString(clonk, plr, killed_by);GameCallEx("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
if(other)
var relaunches = GetRelaunchRule()->GetPlayerRelaunchCount(plr);
if (relaunches != nil)
{
log=Format("%s %s", log, other);
var msg = "";
if (relaunches < 0) // Player eliminated.
msg = Format("$MsgFail$", GetTaggedPlayerName(plr));
else if (relaunches == 0) // Last relaunch.
msg = Format("$MsgRelaunch0$", GetTaggedPlayerName(plr));
else if (relaunches == 1) // One relaunch remaining.
msg = Format("$MsgRelaunch1$", GetTaggedPlayerName(plr));
else // Multiple relaunches remaining.
msg = Format("$MsgRelaunchX$", GetTaggedPlayerName(plr), relaunches);
log = Format("%s %s", log, msg);
}
}
// get additional stuff from scenario
var other=GameCall("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
if(other)
// This is also not a global function, but that is okay. So..
// get additional strings from goals/rules ("%s is now king!!")
for (var goal in FindObjects(Find_Or(Find_Category(C4D_Goal), Find_Category(C4D_Rule))))
{
log=Format("%s %s", log, other);
var other = goal->~GetAdditionalPlayerRelaunchString(clonk, plr, killed_by);
if (other)
log = Format("%s %s", log, other);
}
// also allow global callback function to add to death messages
// Get additional stuff from scenario.
var other = GameCall("GetAdditionalPlayerRelaunchString", clonk, plr, killed_by);
if (other)
log = Format("%s %s", log, other);
// Also allow global callback function to add to death messages.
other = GetAdditionalPlayerRelaunchString(clonk, plr, killed_by);
if(other)
if (other)
log = Format("%s, %s", log, other);
Log(log);
return;
}
local Name = "$Name$";

View File

@ -403,6 +403,11 @@ global func GetRelaunchRule()
return FindObject(Find_ID(Rule_Relaunch)) || CreateObject(Rule_Relaunch);
}
global func IsActiveRelaunchRule()
{
return !!FindObject(Find_ID(Rule_Relaunch));
}
/*-- Player Relaunches --*/