forked from Mirrors/openclonk
make hoist target move more fluently
parent
ff21dc3cfa
commit
2b9c96de30
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@ -136,7 +136,7 @@ local FxCableHoistPickup = new Effect
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this.vehicle_touchable = Target.Touchable;
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this.vehicle_touchable = Target.Touchable;
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Target.Touchable = 0;
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Target.Touchable = 0;
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// Follow motion of hoist.
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// Follow motion of hoist.
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Target->SetPosition(this.hoist->GetX(), this.hoist->GetY() + 4);
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Target->SetPosition(this.hoist->GetX(10), this.hoist->GetY(10) + 4, false, 10);
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Target->SetSpeed(0, 0);
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Target->SetSpeed(0, 0);
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Target->SetR(this.hoist->GetR());
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Target->SetR(this.hoist->GetR());
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Target->SetRDir(0);
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Target->SetRDir(0);
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@ -145,7 +145,7 @@ local FxCableHoistPickup = new Effect
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Timer = func(int time)
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Timer = func(int time)
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{
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{
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// Follow motion of hoist.
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// Follow motion of hoist.
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Target->SetPosition(this.hoist->GetX(), this.hoist->GetY() + 4);
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Target->SetPosition(this.hoist->GetX(10), this.hoist->GetY(10) + 4, false, 10);
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Target->SetSpeed(0, 0);
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Target->SetSpeed(0, 0);
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},
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},
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