forked from Mirrors/openclonk
buildfix for MSVC compiler
parent
cd2d525b5b
commit
20f95bf018
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@ -79,7 +79,7 @@ public:
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// either foreground or background map. We can use C4M_MaxTexIndex as a value
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// here because this value is reserved anyway for the differential landscape
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// encoding.
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const uint8_t Transparent = C4M_MaxTexIndex;
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static const uint8_t Transparent = C4M_MaxTexIndex;
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void Default();
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void Clear(bool fClearMapCreator=true, bool fClearSky=true, bool fClearRenderer=true);
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