forked from Mirrors/openclonk
Clean up StdDDraw2.h a little
parent
1cafba4be8
commit
20b71f030a
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@ -136,6 +136,7 @@ class StdMesh;
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class StdMeshBone;
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class StdMeshInstance;
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class StdMeshMaterial;
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class StdMeshMatrix;
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class StdMeshSkeletonLoader;
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class C4Draw;
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class C4AbstractApp;
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@ -42,7 +42,6 @@
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// Global access pointer
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C4Draw *pDraw=NULL;
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int iGfxEngine=-1;
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// Transformation matrix to convert meshes from Ogre to Clonk coordinate system
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const StdMeshMatrix C4Draw::OgreToClonk = StdMeshMatrix::Scale(-1.0f, 1.0f, 1.0f) * StdMeshMatrix::Rotate(float(M_PI)/2.0f, 1.0f, 0.0f, 0.0f) * StdMeshMatrix::Rotate(float(M_PI)/2.0f, 0.0f, 0.0f, 1.0f);
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@ -1250,7 +1249,7 @@ void C4Draw::RemoveZoom(float & X, float & Y)
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bool DDrawInit(C4AbstractApp * pApp, bool Editor, bool fUsePageLock, unsigned int iXRes, unsigned int iYRes, int iBitDepth, int Engine, unsigned int iMonitor)
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{
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// create engine
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switch (iGfxEngine = Engine)
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switch (Engine)
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{
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default: // Use the first engine possible if none selected
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#ifdef USE_DIRECTX
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@ -30,32 +30,15 @@
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#include <C4windowswrapper.h>
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#endif
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// texref-predef
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class C4Draw;
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class C4TexRef;
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class C4Surface;
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struct CStdPalette;
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class CStdGLCtx;
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class C4AbstractApp;
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class C4Window;
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class StdMeshMatrix;
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class StdMeshMaterial;
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class StdMeshInstance;
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// engines
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#define GFXENGN_DIRECTX 0
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#define GFXENGN_OPENGL 1
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#define GFXENGN_DIRECTXS 2
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#define GFXENGN_NOGFX 3
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// Global DDraw access pointer
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// Global Draw access pointer
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extern C4Draw *pDraw;
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extern int iGfxEngine;
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// font def color indices
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// rotation info class
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class C4BltTransform
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{
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