forked from Mirrors/openclonk
adapt objects and scenarios to new component implementation
parent
4833f839d2
commit
1df322b7ff
|
@ -12,6 +12,5 @@ VertexCNAT=1,2,16
|
||||||
VertexFriction=30,30,30
|
VertexFriction=30,30,30
|
||||||
Value=8
|
Value=8
|
||||||
Mass=12
|
Mass=12
|
||||||
Components=Ice=2
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Picture=0,20,64,64
|
Picture=0,20,64,64
|
||||||
|
|
|
@ -6,4 +6,3 @@ Width=55
|
||||||
Height=17
|
Height=17
|
||||||
Offset=-27,-8
|
Offset=-27,-8
|
||||||
Mass=1000
|
Mass=1000
|
||||||
Components=GoldBar=20
|
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=-3,3
|
||||||
VertexFriction=50,50
|
VertexFriction=50,50
|
||||||
Value=1
|
Value=1
|
||||||
Mass=2
|
Mass=2
|
||||||
Components=Wood=1
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=-5,-4,-5,5,5
|
||||||
VertexFriction=50,50,50,50,50
|
VertexFriction=50,50,50,50,50
|
||||||
Value=2
|
Value=2
|
||||||
Mass=6
|
Mass=6
|
||||||
Components=Wood=1
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
|
|
|
@ -10,7 +10,6 @@ VertexX=0,0,0,0,0,0,0,0,0,0
|
||||||
VertexY=40,38,30,20,10,0,-10,-20,-30,-35
|
VertexY=40,38,30,20,10,0,-10,-20,-30,-35
|
||||||
VertexCNAT=8,16,16,16,16,16,16,16,16,4
|
VertexCNAT=8,16,16,16,16,16,16,16,16,4
|
||||||
VertexFriction=50,50,25,25,25,25,25,50,50,50
|
VertexFriction=50,50,25,25,25,25,25,50,50,50
|
||||||
Components=Wood=5
|
|
||||||
Mass=120
|
Mass=120
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
Oversize=1
|
Oversize=1
|
||||||
|
|
|
@ -10,7 +10,6 @@ VertexX=0,0,0,0,0,0,0,0,0,0
|
||||||
VertexY=40,38,30,20,10,0,-10,-20,-30,-35
|
VertexY=40,38,30,20,10,0,-10,-20,-30,-35
|
||||||
VertexCNAT=8,16,16,16,16,16,16,16,16,4
|
VertexCNAT=8,16,16,16,16,16,16,16,16,4
|
||||||
VertexFriction=50,50,25,25,25,25,25,50,50,50
|
VertexFriction=50,50,25,25,25,25,25,50,50,50
|
||||||
Components=Wood=5
|
|
||||||
Mass=150
|
Mass=150
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
Oversize=1
|
Oversize=1
|
||||||
|
|
|
@ -19,3 +19,4 @@ local Touchable = 0;
|
||||||
local BlastIncinerate = 2;
|
local BlastIncinerate = 2;
|
||||||
local ContactIncinerate = 6;
|
local ContactIncinerate = 6;
|
||||||
local NoBurnDecay = 1;
|
local NoBurnDecay = 1;
|
||||||
|
local Components = [[Wood, 5]];
|
|
@ -10,7 +10,6 @@ VertexX=0,0,0,0,0
|
||||||
VertexY=20,10,0,-10,-20
|
VertexY=20,10,0,-10,-20
|
||||||
VertexCNAT=8,16,16,16,4
|
VertexCNAT=8,16,16,16,4
|
||||||
VertexFriction=50,25,25,25,50
|
VertexFriction=50,25,25,25,50
|
||||||
Components=Wood=5
|
|
||||||
Mass=150
|
Mass=150
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
Oversize=1
|
Oversize=1
|
||||||
|
|
|
@ -10,7 +10,6 @@ VertexX=0,0,0,0,0
|
||||||
VertexY=20,10,0,-10,-20
|
VertexY=20,10,0,-10,-20
|
||||||
VertexCNAT=8,16,16,16,4
|
VertexCNAT=8,16,16,16,4
|
||||||
VertexFriction=50,25,25,25,50
|
VertexFriction=50,25,25,25,50
|
||||||
Components=Wood=4
|
|
||||||
Mass=110
|
Mass=110
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
Oversize=1
|
Oversize=1
|
||||||
|
|
|
@ -19,3 +19,4 @@ local Touchable = 0;
|
||||||
local BlastIncinerate = 2;
|
local BlastIncinerate = 2;
|
||||||
local ContactIncinerate = 6;
|
local ContactIncinerate = 6;
|
||||||
local NoBurnDecay = 1;
|
local NoBurnDecay = 1;
|
||||||
|
local Components = [[Wood, 4]];
|
|
@ -11,7 +11,6 @@ VertexY=1,-1,-1
|
||||||
VertexFriction=20
|
VertexFriction=20
|
||||||
Value=1
|
Value=1
|
||||||
Mass=10
|
Mass=10
|
||||||
Components=EnvPack_ManaAltar=1
|
|
||||||
Projectile=1
|
Projectile=1
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=0,0,0,6,6
|
||||||
VertexFriction=100,100,100,100,100
|
VertexFriction=100,100,100,100,100
|
||||||
VertexCNAT=64,1,2,1,2
|
VertexCNAT=64,1,2,1,2
|
||||||
SolidMask=0,0,20,20,0,0
|
SolidMask=0,0,20,20,0,0
|
||||||
Components=Wood=4;
|
|
||||||
Construction=1
|
Construction=1
|
||||||
Mass=10
|
Mass=10
|
||||||
|
|
|
@ -10,6 +10,5 @@ VertexX=-11,11,-11,11
|
||||||
VertexY=-10,-10,58,58
|
VertexY=-10,-10,58,58
|
||||||
VertexFriction=50,50,100,100
|
VertexFriction=50,50,100,100
|
||||||
Mass=4500
|
Mass=4500
|
||||||
Components=Metal=2;Wood=4;
|
|
||||||
Exclusive=1
|
Exclusive=1
|
||||||
Construction=1
|
Construction=1
|
|
@ -11,5 +11,4 @@ VertexY=1,-1,-1
|
||||||
VertexFriction=50,50,50
|
VertexFriction=50,50,50
|
||||||
Value=10
|
Value=10
|
||||||
Mass=15
|
Mass=15
|
||||||
Components=Metal=1
|
|
||||||
Picture=0,6,64,64
|
Picture=0,6,64,64
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=-9,0,12,12,12
|
||||||
VertexFriction=50,50,100,100,100
|
VertexFriction=50,50,100,100,100
|
||||||
Value=40
|
Value=40
|
||||||
Mass=5
|
Mass=5
|
||||||
#Components=Metal=1
|
|
||||||
Exclusive=1
|
Exclusive=1
|
||||||
Construction=1
|
Construction=1
|
|
@ -12,4 +12,3 @@ VertexCNAT=5,6,9,10
|
||||||
VertexFriction=50,80,80,30,30
|
VertexFriction=50,80,80,30,30
|
||||||
Value=20
|
Value=20
|
||||||
Mass=150
|
Mass=150
|
||||||
Components=Metal=1
|
|
|
@ -12,7 +12,6 @@ VertexCNAT=5,6,9,10
|
||||||
VertexFriction=80,80,10,10
|
VertexFriction=80,80,10,10
|
||||||
Value=20
|
Value=20
|
||||||
Mass=75
|
Mass=75
|
||||||
Components=Metal=2;Wood=1;
|
|
||||||
Collection=-12,-8,24,10
|
Collection=-12,-8,24,10
|
||||||
GrabPutGet=C4D_GrabGet|C4D_GrabPut
|
GrabPutGet=C4D_GrabGet|C4D_GrabPut
|
||||||
Rotate=30
|
Rotate=30
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=-2,2
|
||||||
VertexFriction=25,25
|
VertexFriction=25,25
|
||||||
Timer=1
|
Timer=1
|
||||||
TimerCall=WatchUpdate
|
TimerCall=WatchUpdate
|
||||||
Components=Metal=1;
|
|
||||||
Value=6
|
Value=6
|
||||||
Mass=3
|
Mass=3
|
||||||
|
|
|
@ -11,7 +11,6 @@ VertexY=0
|
||||||
VertexFriction=100
|
VertexFriction=100
|
||||||
Value=50
|
Value=50
|
||||||
Mass=50
|
Mass=50
|
||||||
Components=Metal=2
|
|
||||||
Picture=0,0,32,32
|
Picture=0,0,32,32
|
||||||
Exclusive=1
|
Exclusive=1
|
||||||
Construction=1
|
Construction=1
|
||||||
|
|
|
@ -10,6 +10,5 @@ VertexX=-5,12
|
||||||
VertexY=32,32
|
VertexY=32,32
|
||||||
VertexFriction=100,100
|
VertexFriction=100,100
|
||||||
Mass=300
|
Mass=300
|
||||||
Components=Rock=10;Metal=5;
|
|
||||||
Rotate=0
|
Rotate=0
|
||||||
|
|
||||||
|
|
|
@ -10,5 +10,4 @@ VertexX=-6,-4,0,6,8,2,-2
|
||||||
VertexY=0,-7,-8,-8,0,8,6
|
VertexY=0,-7,-8,-8,0,8,6
|
||||||
VertexFriction=50,50,50,50,50,50,50
|
VertexFriction=50,50,50,50,50,50,50
|
||||||
Mass=150
|
Mass=150
|
||||||
Components=Rock=3;Metal=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -10,6 +10,5 @@ VertexX=-40,40
|
||||||
VertexY=34,34
|
VertexY=34,34
|
||||||
VertexFriction=100,100
|
VertexFriction=100,100
|
||||||
Mass=300
|
Mass=300
|
||||||
Components=Ruby=6;Amethyst=6;Metal=6;
|
|
||||||
Rotate=0
|
Rotate=0
|
||||||
Construction=1
|
Construction=1
|
||||||
|
|
|
@ -18,7 +18,7 @@ public func SetConstructionSiteOverlay(object site, int dir, object stick, objec
|
||||||
// Play component-specific sound for adding stuff to the site
|
// Play component-specific sound for adding stuff to the site
|
||||||
if (component_obj && !component_obj->GetDefFragile()) component_obj->~Hit();
|
if (component_obj && !component_obj->GetDefFragile()) component_obj->~Hit();
|
||||||
// Construction site graphics by provided metal
|
// Construction site graphics by provided metal
|
||||||
var metal_completion = site->ContentsCount(Metal) * 3 / Max(GetComponent(Metal, nil, nil, this), 1);
|
var metal_completion = site->ContentsCount(Metal) * 3 / Max(GetComponent(Metal, nil), 1);
|
||||||
site->SetGraphics(["Site0", "Site1", "Site2", nil][metal_completion], CrystalCommunicator, 1, GFXOV_MODE_Base);
|
site->SetGraphics(["Site0", "Site1", "Site2", nil][metal_completion], CrystalCommunicator, 1, GFXOV_MODE_Base);
|
||||||
site->SetGraphics(nil, nil, 2);
|
site->SetGraphics(nil, nil, 2);
|
||||||
// Add graphics of contained gems
|
// Add graphics of contained gems
|
||||||
|
@ -355,3 +355,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Touchable = 0;
|
local Touchable = 0;
|
||||||
local Plane = 280;
|
local Plane = 280;
|
||||||
|
local Components = [[Ruby, 6], [Amethyst, 6], [Metal, 6]];
|
||||||
|
|
|
@ -10,5 +10,4 @@ VertexX=-2,3,2,-3
|
||||||
VertexY=-2,1,2,-1
|
VertexY=-2,1,2,-1
|
||||||
Value=15
|
Value=15
|
||||||
Mass=4
|
Mass=4
|
||||||
Components=Metal=1
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexX=-22,-22,0,0,20,20
|
||||||
VertexY=7,-7,7,-7,-8,1
|
VertexY=7,-7,7,-7,-8,1
|
||||||
VertexFriction=30,60,30,60,60,30
|
VertexFriction=30,60,30,60,60,30
|
||||||
Mass=100
|
Mass=100
|
||||||
Components=Wood=3;Metal=2;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=1
|
Float=1
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=14,14
|
||||||
VertexFriction=100,100
|
VertexFriction=100,100
|
||||||
Value=200
|
Value=200
|
||||||
Mass=4000
|
Mass=4000
|
||||||
Components=Airplane_Propeller=1;Airplane_Chassis=1;Airplane_Skids=1;Airplane_Engine=1;Airplane_Wings=1;
|
|
||||||
Construction=0
|
Construction=0
|
||||||
Rotate=0
|
Rotate=0
|
||||||
|
|
|
@ -10,6 +10,5 @@ VertexX=-3,-3,5,5
|
||||||
VertexY=-3,3,-3,3
|
VertexY=-3,3,-3,3
|
||||||
VertexFriction=60,60,60,60
|
VertexFriction=60,60,60,60
|
||||||
Mass=20
|
Mass=20
|
||||||
Components=Metal=10;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=1
|
Float=1
|
||||||
|
|
|
@ -24,3 +24,4 @@ local Collectible = true;
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local HitPoints = 20;
|
local HitPoints = 20;
|
||||||
|
local Components = [[Metal, 10]];
|
||||||
|
|
|
@ -10,6 +10,5 @@ VertexX=-4,3,3
|
||||||
VertexY=0,-4,4
|
VertexY=0,-4,4
|
||||||
VertexFriction=60,60,60
|
VertexFriction=60,60,60
|
||||||
Mass=20
|
Mass=20
|
||||||
Components=Wood=1;Metal=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=1
|
Float=1
|
||||||
|
|
|
@ -11,7 +11,6 @@ VertexY=1,1,7,7
|
||||||
VertexCNAT=5,6,9,10
|
VertexCNAT=5,6,9,10
|
||||||
VertexFriction=80,80,10,10
|
VertexFriction=80,80,10,10
|
||||||
Mass=20
|
Mass=20
|
||||||
Components=Metal=2;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=0
|
Float=0
|
||||||
UprightAttach=8
|
UprightAttach=8
|
|
@ -11,7 +11,6 @@ VertexY=-16,-16,16,16
|
||||||
VertexCNAT=5,6,9,10
|
VertexCNAT=5,6,9,10
|
||||||
VertexFriction=60,60,60,60
|
VertexFriction=60,60,60,60
|
||||||
Mass=50
|
Mass=50
|
||||||
Components=Wood=2;Metal=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=0
|
Float=0
|
||||||
UprightAttach=8
|
UprightAttach=8
|
||||||
|
|
|
@ -10,7 +10,6 @@ VertexX=-15,15,-15,15
|
||||||
VertexY=-15,-15,15,15
|
VertexY=-15,-15,15,15
|
||||||
VertexFriction=50,50,100,100
|
VertexFriction=50,50,100,100
|
||||||
Mass=1000
|
Mass=1000
|
||||||
Components=Wood=1
|
|
||||||
Exclusive=1
|
Exclusive=1
|
||||||
Construction=1
|
Construction=1
|
||||||
IncompleteActivity=1
|
IncompleteActivity=1
|
|
@ -243,3 +243,4 @@ local ContainBlast = true;
|
||||||
local BlastIncinerate = 100;
|
local BlastIncinerate = 100;
|
||||||
local HitPoints = 30;
|
local HitPoints = 30;
|
||||||
local Plane = 120;
|
local Plane = 120;
|
||||||
|
local Components = [[Wood, 1]];
|
||||||
|
|
|
@ -7,4 +7,3 @@ Height=32
|
||||||
Offset=0,0
|
Offset=0,0
|
||||||
Vertices=1
|
Vertices=1
|
||||||
Mass=100
|
Mass=100
|
||||||
Components=Wood=1
|
|
||||||
|
|
|
@ -11,5 +11,4 @@ VertexY=0,-4,0,4
|
||||||
VertexFriction=70,70,70,70
|
VertexFriction=70,70,70,70
|
||||||
Value=250
|
Value=250
|
||||||
Mass=16
|
Mass=16
|
||||||
Components=Ruby=3;Amethyst=3
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -12,7 +12,6 @@ VertexFriction=20, 20, 20, 20
|
||||||
VertexCNAT=0, 15, 15, 15
|
VertexCNAT=0, 15, 15, 15
|
||||||
Value=1
|
Value=1
|
||||||
Mass=10
|
Mass=10
|
||||||
Components=Chippie_Egg=1
|
|
||||||
Projectile=1
|
Projectile=1
|
||||||
Rotate=1
|
Rotate=1
|
||||||
IncompleteActivity=1
|
IncompleteActivity=1
|
||||||
|
|
|
@ -7,4 +7,3 @@ Height=8
|
||||||
Offset=-20,-4
|
Offset=-20,-4
|
||||||
SolidMask=0,0,40,8,0,0
|
SolidMask=0,0,40,8,0,0
|
||||||
Mass=10
|
Mass=10
|
||||||
Components=Rock=2;
|
|
||||||
|
|
|
@ -6,6 +6,5 @@ Width=512
|
||||||
Height=350
|
Height=350
|
||||||
Offset=-256,-175
|
Offset=-256,-175
|
||||||
Picture=0,0,220,110
|
Picture=0,0,220,110
|
||||||
Components=Cloud=1
|
|
||||||
Oversize=1
|
Oversize=1
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
|
|
|
@ -10,7 +10,6 @@ VertexX=0
|
||||||
VertexY=0
|
VertexY=0
|
||||||
VertexFriction=50
|
VertexFriction=50
|
||||||
Mass=90
|
Mass=90
|
||||||
Components=Rock=7;
|
|
||||||
Construction=1
|
Construction=1
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=1
|
Float=1
|
||||||
|
|
|
@ -37,3 +37,4 @@ protected func Damage()
|
||||||
}
|
}
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Plane = 200;
|
local Plane = 200;
|
||||||
|
local Components = [[Rock, 7]];
|
|
@ -9,6 +9,5 @@ Vertices=1
|
||||||
VertexX=0
|
VertexX=0
|
||||||
VertexY=0
|
VertexY=0
|
||||||
VertexFriction=100
|
VertexFriction=100
|
||||||
Components=Wood=30
|
|
||||||
Mass=150
|
Mass=150
|
||||||
SolidMask=0,0,264,73,0,0
|
SolidMask=0,0,264,73,0,0
|
|
@ -11,5 +11,4 @@ VertexY=0,1,1
|
||||||
VertexFriction=50,100,100
|
VertexFriction=50,100,100
|
||||||
Value=10
|
Value=10
|
||||||
Mass=2
|
Mass=2
|
||||||
Components=Flour=1;Water=50;
|
|
||||||
Picture=32,0,64,64
|
Picture=32,0,64,64
|
||||||
|
|
|
@ -20,3 +20,4 @@ public func GetFuelNeed() { return 50; }
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = 1;
|
local Collectible = 1;
|
||||||
|
local Components = [[Flour, 1], [Water, 50]];
|
||||||
|
|
|
@ -10,5 +10,4 @@ VertexX=0,0
|
||||||
VertexY=1,4
|
VertexY=1,4
|
||||||
VertexCNAT=16,8
|
VertexCNAT=16,8
|
||||||
VertexFriction=10,100
|
VertexFriction=10,100
|
||||||
Components=Mushroom=1
|
|
||||||
Mass=6
|
Mass=6
|
|
@ -27,3 +27,4 @@ public func GetFuelNeed() { return 50; }
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = true;
|
local Collectible = true;
|
||||||
|
local Components = [[Mushroom, 1]];
|
|
@ -11,4 +11,3 @@ VertexY=0,3,3
|
||||||
VertexFriction=50,100,100
|
VertexFriction=50,100,100
|
||||||
Value=5
|
Value=5
|
||||||
Mass=2
|
Mass=2
|
||||||
Components=Seeds=1
|
|
|
@ -10,3 +10,4 @@ public func IsWindmillProduct() { return true; }
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = 1;
|
local Collectible = 1;
|
||||||
|
local Components = [[Seeds, 1]];
|
|
@ -11,5 +11,4 @@ VertexY=4,-4,4,-4
|
||||||
VertexFriction=100,100,100,100
|
VertexFriction=100,100,100,100
|
||||||
Value=10
|
Value=10
|
||||||
Mass=1
|
Mass=1
|
||||||
Components=CottonSeed=1
|
|
||||||
Rotate=1
|
Rotate=1
|
|
@ -26,3 +26,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = 1;
|
local Collectible = 1;
|
||||||
local Plane = 470;
|
local Plane = 470;
|
||||||
|
local Components = [[CottonSeed, 1]];
|
|
@ -12,5 +12,4 @@ VertexY=1,-1,-1
|
||||||
VertexFriction=75,75
|
VertexFriction=75,75
|
||||||
Value=4
|
Value=4
|
||||||
Mass=9
|
Mass=9
|
||||||
Components=Coal=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -10,6 +10,5 @@ VertexX=0,3,-3
|
||||||
VertexY=3,-2,-2
|
VertexY=3,-2,-2
|
||||||
VertexFriction=100
|
VertexFriction=100
|
||||||
Mass=12
|
Mass=12
|
||||||
Components=Earth=1
|
|
||||||
Fragile=1
|
Fragile=1
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -13,5 +13,4 @@ VertexFriction=30,30,30
|
||||||
Value=25
|
Value=25
|
||||||
Mass=16
|
Mass=16
|
||||||
Picture=0,20,64,64
|
Picture=0,20,64,64
|
||||||
Components=Nugget=3
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -15,3 +15,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = 1;
|
local Collectible = 1;
|
||||||
local Plane = 480;
|
local Plane = 480;
|
||||||
|
local Components = [[Nugget, 3]];
|
|
@ -11,7 +11,6 @@ VertexX=0,2,-2
|
||||||
VertexY=1,-1,-1
|
VertexY=1,-1,-1
|
||||||
VertexFriction=40,40
|
VertexFriction=40,40
|
||||||
Mass=14
|
Mass=14
|
||||||
Components=Ice=1;
|
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
Float=1
|
Float=1
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -10,7 +10,6 @@ Vertices=2
|
||||||
VertexX=0,0
|
VertexX=0,0
|
||||||
VertexY=3,-3
|
VertexY=3,-3
|
||||||
VertexFriction=40,40
|
VertexFriction=40,40
|
||||||
Components=Earth=2;Water=60;
|
|
||||||
Value=5
|
Value=5
|
||||||
Mass=10
|
Mass=10
|
||||||
Rotate=1
|
Rotate=1
|
|
@ -254,3 +254,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local BridgeLength = 37; // bridge length in pixels
|
local BridgeLength = 37; // bridge length in pixels
|
||||||
local Plane = 470;
|
local Plane = 470;
|
||||||
|
local Components = [[Earth, 2], [Water, 60]];
|
||||||
|
|
|
@ -12,6 +12,5 @@ VertexCNAT=1,2,16
|
||||||
VertexFriction=30,30,30
|
VertexFriction=30,30,30
|
||||||
Value=8
|
Value=8
|
||||||
Mass=12
|
Mass=12
|
||||||
Components=Ore=1
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Picture=0,20,64,64
|
Picture=0,20,64,64
|
||||||
|
|
|
@ -19,3 +19,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = 1;
|
local Collectible = 1;
|
||||||
local Plane = 470;
|
local Plane = 470;
|
||||||
|
local Components = [[Ore, 1]];
|
|
@ -11,6 +11,5 @@ VertexY=1,-1,-1
|
||||||
VertexFriction=75,75,75
|
VertexFriction=75,75,75
|
||||||
Value=1
|
Value=1
|
||||||
Mass=1
|
Mass=1
|
||||||
Components=Moss=1
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=1
|
Float=1
|
|
@ -11,5 +11,4 @@ VertexY=1,-1,-1
|
||||||
VertexFriction=40,40,40
|
VertexFriction=40,40,40
|
||||||
Value=5
|
Value=5
|
||||||
Mass=12
|
Mass=12
|
||||||
Components=Nugget=1
|
|
||||||
Rotate=1
|
Rotate=1
|
|
@ -11,7 +11,6 @@ VertexY=1,-1,-1
|
||||||
VertexFriction=40,40,40
|
VertexFriction=40,40,40
|
||||||
Value=2
|
Value=2
|
||||||
Mass=10
|
Mass=10
|
||||||
Components=Rock=1
|
|
||||||
Projectile=1
|
Projectile=1
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,6 @@ VertexX=0,2,-2
|
||||||
VertexY=1,-1,-1
|
VertexY=1,-1,-1
|
||||||
VertexFriction=40,40
|
VertexFriction=40,40
|
||||||
Mass=6
|
Mass=6
|
||||||
Components=Snow=1;
|
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
Float=1
|
Float=1
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -12,7 +12,6 @@ VertexCNAT=1,2
|
||||||
VertexFriction=50,50
|
VertexFriction=50,50
|
||||||
Value=2
|
Value=2
|
||||||
Mass=6
|
Mass=6
|
||||||
Components=Wood=1
|
|
||||||
Picture=0,24,60,60
|
Picture=0,24,60,60
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=1
|
Float=1
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=0,3,-3
|
||||||
VertexFriction=50,50,50
|
VertexFriction=50,50,50
|
||||||
Value=10
|
Value=10
|
||||||
Mass=12
|
Mass=12
|
||||||
Components=Wood=1;Metal=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
||||||
|
|
|
@ -403,3 +403,4 @@ local Description = "$Description$";
|
||||||
local ChopStrength = 10;
|
local ChopStrength = 10;
|
||||||
// Damage dealt to living beings when hit with an axe.
|
// Damage dealt to living beings when hit with an axe.
|
||||||
local WeaponStrength = 6;
|
local WeaponStrength = 6;
|
||||||
|
local Components = [[Wood, 1], [Metal, 1]];
|
|
@ -11,6 +11,5 @@ VertexY=3,-3,-3,3
|
||||||
VertexFriction=50,50,50,50
|
VertexFriction=50,50,50,50
|
||||||
Value=20
|
Value=20
|
||||||
Mass=1
|
Mass=1
|
||||||
Components=Cloth=2
|
|
||||||
Float=1
|
Float=1
|
||||||
Rotate=1
|
Rotate=1
|
|
@ -55,3 +55,4 @@ public func IsInventorProduct() { return true; }
|
||||||
local Collectible = true;
|
local Collectible = true;
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
|
local Components = [[Cloth, 2]];
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=-6,-6,6,6,0,0
|
||||||
VertexFriction=60,60,60,60,60,60
|
VertexFriction=60,60,60,60,60,60
|
||||||
Value=12
|
Value=12
|
||||||
Mass=20
|
Mass=20
|
||||||
Components=Wood=2;Metal=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=1
|
Float=1
|
||||||
|
|
|
@ -11,5 +11,4 @@ VertexY=-6,-6,6,6,0,0
|
||||||
VertexFriction=60,60,60,60,60,60
|
VertexFriction=60,60,60,60,60,60
|
||||||
Value=16
|
Value=16
|
||||||
Mass=50
|
Mass=50
|
||||||
Components=Metal=2;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -34,3 +34,4 @@ local LiquidNames = {
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local ContactIncinerate = 0;
|
local ContactIncinerate = 0;
|
||||||
|
local Components = [[Metal, 2]];
|
||||||
|
|
|
@ -297,3 +297,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local ContactIncinerate = 2;
|
local ContactIncinerate = 2;
|
||||||
local BarrelIntakeY = 3;
|
local BarrelIntakeY = 3;
|
||||||
|
local Components = [[Wood, 2], [Metal, 1]];
|
||||||
|
|
|
@ -11,7 +11,6 @@ VertexY=3,-6,10,10
|
||||||
VertexFriction=80,60,60
|
VertexFriction=80,60,60
|
||||||
Value=20
|
Value=20
|
||||||
Mass=20
|
Mass=20
|
||||||
Components=PowderKeg=1;Firestone=1;Wood=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
ColorByOwner=1
|
ColorByOwner=1
|
||||||
NoStabilize=1
|
NoStabilize=1
|
|
@ -298,3 +298,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local BlastIncinerate = 1;
|
local BlastIncinerate = 1;
|
||||||
local ContactIncinerate = 1;
|
local ContactIncinerate = 1;
|
||||||
|
local Components = [[Wood, 1], [Firestone, 1], [PowderKeg, 1]];
|
|
@ -11,4 +11,3 @@ VertexY=3,-3,-3
|
||||||
VertexFriction=75,100,100
|
VertexFriction=75,100,100
|
||||||
Value=12
|
Value=12
|
||||||
Mass=5
|
Mass=5
|
||||||
Components=Metal=1;Wood=1;
|
|
|
@ -154,3 +154,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = true;
|
local Collectible = true;
|
||||||
local ForceFreeHands = true;
|
local ForceFreeHands = true;
|
||||||
|
local Components = [[Wood, 1], [Metal, 1]];
|
||||||
|
|
|
@ -10,7 +10,6 @@ VertexX=-4,-4,5,5
|
||||||
VertexY=-2,5,-2,5
|
VertexY=-2,5,-2,5
|
||||||
VertexCNAT=5,9,6,10
|
VertexCNAT=5,9,6,10
|
||||||
VertexFriction=25,25,25,25
|
VertexFriction=25,25,25,25
|
||||||
Components=Wood=3;
|
|
||||||
Construction=1
|
Construction=1
|
||||||
Value=6
|
Value=6
|
||||||
Mass=12
|
Mass=12
|
||||||
|
|
|
@ -70,3 +70,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = true;
|
local Collectible = true;
|
||||||
local ContainBlast = true;
|
local ContainBlast = true;
|
||||||
|
local Components = [[Wood, 3]];
|
||||||
|
|
|
@ -13,4 +13,3 @@ VertexFriction=90,90,90
|
||||||
Value=6
|
Value=6
|
||||||
Mass=6
|
Mass=6
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Components=Coal=1;Firestone=1
|
|
||||||
|
|
|
@ -181,7 +181,6 @@ public func IsDroppedOnDeath(object clonk)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*-- Properties --*/
|
/*-- Properties --*/
|
||||||
|
|
||||||
local ActMap = {
|
local ActMap = {
|
||||||
|
@ -212,3 +211,4 @@ local Collectible = 1;
|
||||||
|
|
||||||
local BlastIncinerate = 1;
|
local BlastIncinerate = 1;
|
||||||
local ContactIncinerate = 1;
|
local ContactIncinerate = 1;
|
||||||
|
local Components = [[Coal, 1], [Firestone, 1]];
|
|
@ -12,5 +12,4 @@ VertexFriction=50,50,50,50
|
||||||
Picture=0,0,64,64
|
Picture=0,0,64,64
|
||||||
Value=20
|
Value=20
|
||||||
Mass=30
|
Mass=30
|
||||||
Components=Wood=1;Coal=2;Firestone=2
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -216,3 +216,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local BlastIncinerate = 1;
|
local BlastIncinerate = 1;
|
||||||
local ContactIncinerate = 2;
|
local ContactIncinerate = 2;
|
||||||
|
local Components = [[Wood, 1], [Coal, 2], [Firestone, 2]];
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=0,0
|
||||||
VertexFriction=80,80
|
VertexFriction=80,80
|
||||||
Value=16
|
Value=16
|
||||||
Mass=10
|
Mass=10
|
||||||
Components=Wood=2;Metal=1;Rope=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=2
|
Float=2
|
||||||
|
|
|
@ -269,3 +269,4 @@ local Description = "$Description$";
|
||||||
local Collectible = 1;
|
local Collectible = 1;
|
||||||
local BlastIncinerate = 30;
|
local BlastIncinerate = 30;
|
||||||
local ContactIncinerate = 0;
|
local ContactIncinerate = 0;
|
||||||
|
local Components = [[Wood, 2], [Metal, 1]/*, [Rope, 1]*/];
|
|
@ -11,6 +11,5 @@ VertexY=1,5,-2,-2
|
||||||
VertexFriction=80,80,80,80
|
VertexFriction=80,80,80,80
|
||||||
Value=8
|
Value=8
|
||||||
Mass=15
|
Mass=15
|
||||||
Components=Wood=1;Rock=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
||||||
|
|
|
@ -26,3 +26,4 @@ func Definition(def)
|
||||||
local Collectible = 1;
|
local Collectible = 1;
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
|
local Components = [[Wood, 1], [Rock, 1]];
|
|
@ -12,4 +12,3 @@ VertexFriction=75,100
|
||||||
Value=20
|
Value=20
|
||||||
Mass=4
|
Mass=4
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Components=Firestone=1;Coal=1;Metal=1;
|
|
|
@ -75,3 +75,4 @@ public func IsToolProduct() { return true; }
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = true;
|
local Collectible = true;
|
||||||
|
local Components = [[Firestone, 1], [Metal, 1], [Coal, 1]];
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=-6,-5,-5,4
|
||||||
VertexFriction=50,100,100,40
|
VertexFriction=50,100,100,40
|
||||||
Value=10
|
Value=10
|
||||||
Mass=20
|
Mass=20
|
||||||
Components=Wood=1;Metal=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
||||||
|
|
|
@ -228,3 +228,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local MaxPickDensity = 70; // can't pick granite
|
local MaxPickDensity = 70; // can't pick granite
|
||||||
local ForceFreeHands = true;
|
local ForceFreeHands = true;
|
||||||
|
local Components = [[Wood, 1], [Metal, 1]];
|
||||||
|
|
|
@ -11,5 +11,4 @@ VertexY=3,0
|
||||||
VertexFriction=50,50
|
VertexFriction=50,50
|
||||||
Value=10
|
Value=10
|
||||||
Mass=15
|
Mass=15
|
||||||
Components=Metal=1
|
|
||||||
Picture=64,0,64,64
|
Picture=64,0,64,64
|
||||||
|
|
|
@ -325,3 +325,4 @@ local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = 1;
|
local Collectible = 1;
|
||||||
local PipeState = nil;
|
local PipeState = nil;
|
||||||
|
local Components = [[Metal, 1]];
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=-6,-6,6,6,0,0
|
||||||
VertexFriction=60,60,60,60,60,60
|
VertexFriction=60,60,60,60,60,60
|
||||||
Value=20
|
Value=20
|
||||||
Mass=20
|
Mass=20
|
||||||
Components=Barrel=1;Coal=1;
|
|
||||||
NoMassFromContents=1
|
NoMassFromContents=1
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -149,3 +149,4 @@ local Description = "$Description$";
|
||||||
local BlastIncinerate = 1;
|
local BlastIncinerate = 1;
|
||||||
local NoBurnDecay = 1;
|
local NoBurnDecay = 1;
|
||||||
local ContactIncinerate = 2;
|
local ContactIncinerate = 2;
|
||||||
|
local Components = [[Barrel, 1], [Coal, 1]];
|
||||||
|
|
|
@ -10,9 +10,7 @@ VertexX=-1,1,0,0
|
||||||
VertexY=0,0,-2,2
|
VertexY=0,0,-2,2
|
||||||
VertexCNAT=1,2
|
VertexCNAT=1,2
|
||||||
VertexFriction=30,30
|
VertexFriction=30,30
|
||||||
Value=0
|
|
||||||
Mass=6
|
Mass=6
|
||||||
Components=Wood=1
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
Float=1
|
Float=1
|
||||||
StretchGrowth=1
|
StretchGrowth=1
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=4,-3,-3
|
||||||
VertexFriction=100,100,100
|
VertexFriction=100,100,100
|
||||||
Value=25
|
Value=25
|
||||||
Mass=10
|
Mass=10
|
||||||
Components=Wood=2;Rope=2;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
NoStabilize=1
|
NoStabilize=1
|
||||||
|
|
|
@ -380,3 +380,4 @@ local ActMap = {
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = true;
|
local Collectible = true;
|
||||||
|
local Components = [[Wood, 2]/*, [Rope, 2]*/];
|
||||||
|
|
|
@ -11,6 +11,5 @@ VertexY=4,-3,-3
|
||||||
VertexFriction=100,100,100
|
VertexFriction=100,100,100
|
||||||
Value=20
|
Value=20
|
||||||
Mass=10
|
Mass=10
|
||||||
Components=Wood=2;Rope=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
NoStabilize=1
|
NoStabilize=1
|
||||||
|
|
|
@ -501,3 +501,4 @@ local ActMap = {
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
local Collectible = true;
|
local Collectible = true;
|
||||||
|
local Components = [[Wood, 2]/*, [Rope, 1]*/];
|
|
@ -11,5 +11,4 @@ VertexY=-7,9,0
|
||||||
VertexFriction=50,50,50
|
VertexFriction=50,50,50
|
||||||
Value=10
|
Value=10
|
||||||
Mass=20
|
Mass=20
|
||||||
Components=Wood=1;Metal=1;
|
|
||||||
Rotate=1
|
Rotate=1
|
||||||
|
|
|
@ -231,3 +231,4 @@ public func Definition(proplist def)
|
||||||
local Collectible = true;
|
local Collectible = true;
|
||||||
local Name = "$Name$";
|
local Name = "$Name$";
|
||||||
local Description = "$Description$";
|
local Description = "$Description$";
|
||||||
|
local Components = [[Wood, 1], [Metal, 1]];
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue