forked from Mirrors/openclonk
GoldenMountain: Add cotton plants and loom and cloth plans to allow building of wind bag.
Wind bag was in the construction plans but you could not build it because there was no way to get cloth.shapetextures
parent
7cf09196c6
commit
132da18dc6
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@ -12,6 +12,10 @@ func InitializeObjects()
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CreateObjectAbove(Tree_Coniferous3, 427, 204);
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CreateObjectAbove(Tree_Coniferous3, 367, 206);
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CreateObjectAbove(Cotton, 420, 205);
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CreateObjectAbove(Cotton, 380, 205);
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CreateObjectAbove(Cotton, 395, 207);
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CreateObjectAbove(SproutBerryBush, 59, 214);
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CreateObjectAbove(Trunk, 301, 202);
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@ -14,25 +14,25 @@ ValueOverloads=Ruby=5;Amethyst=5;
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[Player1]
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Crew=Clonk=2
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Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;InventorsLab=1;Elevator=1;ToolsWorkshop=1;Pump=1;Basement=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Dynamite=1;Hammer=1;WindBag=1;Shovel=1;Pipe=1;TeleGlove=1;GrappleBow=1;Ropeladder=1;Catapult=1;Pickaxe=1;DynamiteBox=1;Torch=1;
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Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;InventorsLab=1;Elevator=1;ToolsWorkshop=1;Pump=1;Basement=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Dynamite=1;Hammer=1;WindBag=1;Shovel=1;Pipe=1;TeleGlove=1;GrappleBow=1;Ropeladder=1;Catapult=1;Pickaxe=1;DynamiteBox=1;Torch=1;Loom=1;Cloth=1;
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BaseMaterial=Clonk=50;Bread=50;Wood=50;Metal=50;DynamiteBox=50;Dynamite=50;
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BaseProduction=Clonk=50;Bread=50;Wood=50;Metal=50;DynamiteBox=50;Dynamite=50;
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[Player2]
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Crew=Clonk=2
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Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;InventorsLab=1;Elevator=1;ToolsWorkshop=1;Pump=1;Basement=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Dynamite=1;Hammer=1;WindBag=1;Shovel=1;Pipe=1;TeleGlove=1;GrappleBow=1;Ropeladder=1;Catapult=1;Pickaxe=1;DynamiteBox=1;Torch=1;
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Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;InventorsLab=1;Elevator=1;ToolsWorkshop=1;Pump=1;Basement=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Dynamite=1;Hammer=1;WindBag=1;Shovel=1;Pipe=1;TeleGlove=1;GrappleBow=1;Ropeladder=1;Catapult=1;Pickaxe=1;DynamiteBox=1;Torch=1;Loom=1;Cloth=1;
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BaseMaterial=Clonk=50;Bread=50;Wood=50;Metal=50;DynamiteBox=50;Dynamite=50;
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BaseProduction=Clonk=50;Bread=50;Wood=50;Metal=50;DynamiteBox=50;Dynamite=50;
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[Player3]
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Crew=Clonk=2
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Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;InventorsLab=1;Elevator=1;ToolsWorkshop=1;Pump=1;Basement=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Dynamite=1;Hammer=1;WindBag=1;Shovel=1;Pipe=1;TeleGlove=1;GrappleBow=1;Ropeladder=1;Catapult=1;Pickaxe=1;DynamiteBox=1;Torch=1;
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Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;InventorsLab=1;Elevator=1;ToolsWorkshop=1;Pump=1;Basement=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Dynamite=1;Hammer=1;WindBag=1;Shovel=1;Pipe=1;TeleGlove=1;GrappleBow=1;Ropeladder=1;Catapult=1;Pickaxe=1;DynamiteBox=1;Torch=1;Loom=1;Cloth=1;
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BaseMaterial=Clonk=50;Bread=50;Wood=50;Metal=50;DynamiteBox=50;Dynamite=50;
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BaseProduction=Clonk=50;Bread=50;Wood=50;Metal=50;DynamiteBox=50;Dynamite=50;
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[Player4]
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Crew=Clonk=2
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Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;InventorsLab=1;Elevator=1;ToolsWorkshop=1;Pump=1;Basement=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Dynamite=1;Hammer=1;WindBag=1;Shovel=1;Pipe=1;TeleGlove=1;GrappleBow=1;Ropeladder=1;Catapult=1;Pickaxe=1;DynamiteBox=1;Torch=1;
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Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;InventorsLab=1;Elevator=1;ToolsWorkshop=1;Pump=1;Basement=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Dynamite=1;Hammer=1;WindBag=1;Shovel=1;Pipe=1;TeleGlove=1;GrappleBow=1;Ropeladder=1;Catapult=1;Pickaxe=1;DynamiteBox=1;Torch=1;Loom=1;Cloth=1;
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BaseMaterial=Clonk=50;Bread=50;Wood=50;Metal=50;DynamiteBox=50;Dynamite=50;
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BaseProduction=Clonk=50;Bread=50;Wood=50;Metal=50;DynamiteBox=50;Dynamite=50;
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