forked from Mirrors/openclonk
tutorial 4: make sure player hacks out ore at the right location (#1675)
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@ -81,7 +81,7 @@ private func InitVillageMain()
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// Elevator, and grain production on the right.
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var elevator = CreateObjectAbove(Elevator, 601, 392);
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elevator->CreateShaft(264);
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elevator->CreateShaft(262);
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elevator->MakeInvincible();
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CreateObjectAbove(Windmill, 816, 392)->MakeInvincible();
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CreateObjectAbove(Kitchen, 904, 376)->MakeInvincible();
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@ -497,7 +497,11 @@ protected func OnGuideMessageShown(int plr, int index)
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}
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// Show ore to mine.
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if (index == 8)
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{
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TutArrowShowPos(620, 400, 0);
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TutArrowShowPos(400, 398, 240);
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TutArrowShowPos(306, 628, 90);
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}
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return;
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}
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