do not test permeable solid mask on the elevator case in master

This messes up so many things as one could have expected. Instead we do the sensible thing and enable it only in the test scenario. For future reference all sequences involving an elevator and NPC clonks are broken with this feature.
liquid_container
Maikel de Vries 2016-02-08 11:36:37 +01:00
parent 933314165b
commit 04877e33da
2 changed files with 2 additions and 3 deletions

View File

@ -93,8 +93,6 @@ private func Initialize()
front->SetAction("Attach", this);
back->SetAction("Attach", this);
SetHalfVehicleSolidMask(true);
return _inherited(...);
}

View File

@ -1,8 +1,9 @@
#appendto Basement
#appendto WoodenBridge
#appendto ElevatorCase
protected func Initialize()
{
_inherited();
SetHalfVehicleSolidMask(true);
}
}