forked from Mirrors/openclonk
Remove duplicate sound system initialization.
parent
a4629e0758
commit
0b308e75fe
|
@ -620,7 +620,7 @@ void C4Game::Clear()
|
|||
PlayerControlDefaultAssignmentSets.Clear();
|
||||
PlayerControlDefs.Clear();
|
||||
::MeshMaterialManager.Clear();
|
||||
Application.SoundSystem.Init(); // clear it up and re-init it for startup menu use
|
||||
Application.SoundSystem.Clear(); // will be re-inited by application pre-init if running from startup system
|
||||
|
||||
// global fullscreen class is not cleared, because it holds the carrier window
|
||||
// but the menu must be cleared (maybe move Fullscreen.Menu somewhere else?)
|
||||
|
|
Loading…
Reference in New Issue