forked from Mirrors/openclonk
65 lines
1.1 KiB
C
65 lines
1.1 KiB
C
/*--- Cloud effect ---*/
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func Initialize()
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{
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SetAction("Fly");
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SetComDir(COMD_None);
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}
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func Show(int clr, int layer, int size,bool diffuse)
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{
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// where on the z-axis?
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// FIXME
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this["Parallaxity"] = [layer,layer];
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if(layer < 100) SetCategory(GetCategory()|C4D_Background);
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else SetCategory(GetCategory()|C4D_Foreground);
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if(!size) size = 360;
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var clrmod = clr;
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var count = 5;
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var particles =
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{
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Prototype = Particles_Cloud(),
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Alpha = (clr >> 24) & 0xff,
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R = (clr >> 16) & 0xff,
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G = (clr >> 8) & 0xff,
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B = clr & 0xff,
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Size = PV_Random(size - 20, size + 20)
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};
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// Create some clouds
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for(var i=0; i<count; ++i)
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{
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var x, y;
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var radius = RandomX(size/10);
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var angle = Random(360);
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x = Sin(angle,+radius);
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y = Cos(angle,-radius/3);
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CreateParticle("Cloud", x, y, PV_Random(-diffuse, +diffuse), 0, 0, particles);
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}
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}
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// re-draw the particles of the cloud
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func OnSynchronized()
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{
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Show();
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}
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local ActMap = {
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Fly = {
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Prototype = Action,
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Name = "Fly",
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Procedure = DFA_FLOAT,
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Speed = 1000,
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Accel = 16,
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Decel = 16,
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NextAction = "Hold"
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},
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};
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local Name = "Cloud";
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local Plane = 300;
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