From 05268d140b49bcd84f920d0723992f20d949761a Mon Sep 17 00:00:00 2001 From: Maikel de Vries Date: Sat, 13 Jan 2018 18:26:20 +0100 Subject: [PATCH] GIDL: do not make stone doors static back --- planet/Defense.ocf/FightForGidl.ocs/Script.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/planet/Defense.ocf/FightForGidl.ocs/Script.c b/planet/Defense.ocf/FightForGidl.ocs/Script.c index d995aa5d2..a3ea6796f 100644 --- a/planet/Defense.ocf/FightForGidl.ocs/Script.c +++ b/planet/Defense.ocf/FightForGidl.ocs/Script.c @@ -152,7 +152,7 @@ func StartGame() // Init objects to defend for (var obj in [g_statue, g_doorleft, g_doorright]) if (obj) { - obj->SetCategory(C4D_Living | C4D_StaticBack); + obj->SetCategory(C4D_Living); obj->SetAlive(true); obj.MaxEnergy = 800000; obj->DoEnergy(obj.MaxEnergy/1000); @@ -161,6 +161,7 @@ func StartGame() } if (g_statue) { + g_statue->SetCategory(C4D_Living | C4D_StaticBack); g_statue.Death = Scenario.Statue_Death; } // Launch first wave!