openclonk/planet/Objects.ocd/Animals.ocd/Shark.ocd/Scene.material

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Add Shark: Squashed commit of the following: commit 1abfae50c6454c8f5bab10bff753fb472f0596d0 Author: Armin Schäfer <arminnessie@gmail.com> Date: Wed Aug 3 00:56:40 2016 +0200 Make shark slower (only twice as fast as the Clonk) and reactivate FastSwim animation. commit b35db07894be864978a6b03609eb3d754b622705 Author: Armin Schäfer <arminnessie@gmail.com> Date: Thu Jul 21 22:24:48 2016 +0200 Shark: Fix shark not swimming for a while when Clonk was too near. commit f1495371394796e4a2d984049c026eaa66a0d30e Author: Armin Schäfer <arminnessie@gmail.com> Date: Sun Jul 3 19:48:22 2016 +0200 Shark: Revert wrong location of the shark. commit 437f911629c8ec9ee1c587e653790378b0d8fd17 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sun Jul 3 19:44:49 2016 +0200 Shark: Fix one turning bug, it can not be big enough to cause a mesh bug when turning around; shark is a bit slower when attacking (hopefully it can not jump out of the water now) commit 28d0a9dfbad4e2b4c42295e73d8d42e5495b0e37 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Mar 26 01:28:19 2016 +0100 Move shark to Objects.ocd and add sharks to Clonkomotive on hard settings. commit 000d162fb5c36225fdd215d1d30336a1c926ec27 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Mar 26 01:09:55 2016 +0100 Shark: Fix bugs. commit be201ffd6424203bf2b9b3a2a8496b3d41ec3122 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Feb 20 14:48:12 2016 +0100 Shark update. Fix animation when attacking. commit 7dc24e93fa19f26cc2f3344ac8267b81b4fd3eee Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Jan 23 22:36:24 2016 +0100 Delete the patch.txt from my last commit. commit 36e828fb7545fb6c2538c728844f0b4dc97bfcc5 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Jan 23 17:38:29 2016 +0100 Add experimental Shark scenario.
2016-08-23 17:14:29 +00:00
material Shark
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Shark.png
tex_address_mode wrap
filtering trilinear
}
}
}
}