IDS_DESC_AUTOMATICUPDATES=With this option enabled, the program will automatically check for updates once a day at program start.
IDS_DESC_BREATH=Breath:
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH2=Changes the image you see in the multiplayer lobby and in the game evaluation dialog.
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH=Changes the image you see in the player selection dialog.
IDS_DESC_CHANGESTHEWAYCONTROLDATAI=Changes the way control data is exchanged between network clients.
IDS_DESC_CHECKONLINEFORNEWVERSIONS=Check online for new versions.
IDS_DESC_CLIENTS=Clients:
IDS_DESC_COMMENTDESCRIPTIONFORTHIS=Comment: description for this round which can be seen by other players.
IDS_DESC_CONNECTSTOANIRCCHATSERVER=Connects to an IRC chat server.
IDS_DESC_CONTINUETHEROUNDWITHNOFUR=Continue playing this round (with no further evaluation).
IDS_DESC_CONTROLWAITTIME=Lag
IDS_DESC_CREWRENAME=Rename the selected crew member.
IDS_DESC_DATE=Game saved %i.%i.%i %02d:%02d.
IDS_DESC_DATENET=Network game from %i.%i.%i %02d:%02d.
IDS_DESC_DATEREC=Recording from %i.%i.%i %02d:%02d.
IDS_DESC_DEFSPECS=Object definitions:
IDS_DESC_DIG=Dig:
IDS_DESC_DURATION=Playing time: %02d:%02d:%02d.
IDS_DESC_ENDTHEROUND=End the round.
IDS_DESC_ENERGY=Energy:
IDS_DESC_ENGINE=Engine modules are used to run the game.\n\nWhen selecting a scenario, the red check mark will indicate which engine is going to be used to run that scenario.\n\nBy activating or deactivating an engine (check box will turn green) you can determine which engine will be used if there are multiple, equally well suited engines present.
IDS_DESC_EXPECTING=Awaiting participants.
IDS_DESC_FONTSIZE=Select font size. When you change the screen resolution, the font size will be automatically adjusted.
IDS_DESC_GAMEMUSIC=Enable background music in the game.
IDS_DESC_GAMEPADFORMENU=If enabled, you can control the startup menu system with your gamepad.
IDS_DESC_GAMEPAUSED=Game is paused
IDS_DESC_GAMERUNNING=Game is running
IDS_DESC_GAMESOUND=Enable sound effects in the game.
IDS_DESC_GOALFULFILLED=Goal %s fulfilled: %s
IDS_DESC_GOALNOTFULFILLED=Goal %s not fulfilled: %s
IDS_DESC_GOTOTHEONLINEREGISTRATION=Go to the online registration form.
IDS_DESC_LEAGUECHECKPASSWORD=Enable to enter your own password. If you do not enter a password of your own, the personal WebCode will be used which is already stored on this system.
IDS_DESC_LEAGUESCOREANDPROJECTEDGA=League score and projected gain if this player's team wins the round.
IDS_DESC_LISTOFPLAYERSWHOPARTICIPA=List of players who participated in the game.
IDS_DESC_MENUMUSIC=Enable background music in the startup menu.
IDS_DESC_MENUSOUND=Enable sound effects in the startup menu (such as buttons clicking).
IDS_DESC_PLAYER=Score: %i\nRounds: %i (%i won %i lost)\nPlaying time: %s\nComment: %s\n
IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Players controlled by computer.
IDS_DESC_PLRS=Players:
IDS_DESC_PROMO=Promotion to %s\nat: %i
IDS_DESC_PUSH=Push:
IDS_DESC_RESETCONFIG=Reset all configuration values to factory default.
IDS_DESC_RESOURCE=The files shown here are used during this round. Resources which were dynamically loaded via the network can be permanently stored on this computer for later use by clicking the save symbol.
IDS_DESC_SCALE=Scale:
IDS_DESC_SELECTAPICTUREANDORLOBBYI=Select a picture and/or lobby icon for your player.
IDS_DESC_SELECTFONT=Select text font. Some fonts may not contain all characters necessary to display some languages. In this case, select a different font.
IDS_DESC_SHOWALLRESOLUTIONS=Allow selection of very large and very small resolutions.
IDS_ERR_HELPCMD=Basic commands in the IRC-chat:|/join [channel] - Enter a new chat room|/part - Leave this chat room|/notice [user] [message] - Send a message to the user|/query [user] - Open a new chat window to chat for chatting with the user|/msg [user] [message] - The same as /query, only that the first message is already sent|/nick [new nick name] - Choose a new nick name|/quit - Exit the chat|/raw - Send a raw command
IDS_MSG_BLITOFFSET_DESC=Determines the offset used for every drawing operation to ensure exact pixels are drawn. Increase this value if you see black borders below/to the right of some graphics. Deacrease it if you see borders above/to the left of some graphics.
IDS_MSG_DEBUGMODENOTALLOWED=Debug mode: not allowed
IDS_MSG_DEFINEKEY=Assign key
IDS_MSG_DELETECLONK=Do you really want to delete %s %s?
IDS_MSG_DELETECLONK_DESC=Delete the selected crew member.
IDS_MSG_DELETECLONK_PLAYTIME= - this Clonk has a total playing time of %s!
IDS_MSG_DELETEORIGINAL=%s is an original file. Are your sure you want to delete it?
IDS_MSG_DELETEPLR=Do you really want to delete player %s?
IDS_MSG_DELETEPLR_PLAYTIME= - this player has a total playing time of %s!
IDS_MSG_DISABLED=disabled
IDS_MSG_DISCONNECTED=disconnected
IDS_MSG_DISCONNECTEDFROMSERVER=Disconnected from server (%s).
IDS_MSG_DISCONNECTFROMSERVER=Disconnect from server?
IDS_MSG_DONTSHOW=&Don't display this message in the future.
IDS_MSG_EDITORREGONLY=The editor can only be started in the registered version.\n\nPlease see the Developers section of the Clonk website for more information.
IDS_MSG_ENABLED=enabled
IDS_MSG_ENTERNEWDEATHMESSAGE=Enter new death message:
IDS_MSG_ENTERPASSWORD=Enter password:
IDS_MSG_FIREPARTICLES=Fire particles
IDS_MSG_FIREPARTICLES_DESC=Enable additional fire effects.
IDS_MSG_FPS=FPS
IDS_MSG_FREELYSCROLLAROUNDTHEMAP=Freely scroll around the map.
IDS_MSG_FREESAVEGAMEPLRS=Player assignment
IDS_MSG_FREEVIEW=free view
IDS_MSG_FULLSCREEN=Fullscreen
IDS_MSG_FULLSCREEN_DESC=Use fullscreen mode.
IDS_MSG_GFXENGINE_DESC=Determines the rendering engine. Changes take effect when the game is restarted.
IDS_MSG_HASJOINEDTHECHANNEL=%s has joined the channel.
IDS_MSG_HASLEFTTHECHANNEL=%s has left the channel (%s)
IDS_MSG_HOST=host
IDS_MSG_INACTIVE=Inactive
IDS_MSG_INTERNETGAMEEVALUATED=Internet game evaluated.
IDS_MSG_ISNOWKNOWNAS=%s is now known as %s
IDS_MSG_ITEMORIGINAL=%s is part of an original packet and my not be modified at this location. To modify, create a copy of this object at a different location.
IDS_MSG_ITEMSEDITED=The following objects are still being edited:\n
IDS_MSG_ITEMSMODIFIED=Update edited objects:\n
IDS_MSG_JOINTEAM=Join team %s
IDS_MSG_KICKBYMENU=kicked from host menu
IDS_MSG_KICKFROMCLIENTLIST=kicked from client list
IDS_MSG_KICKFROMLOBBY=kicked from lobby
IDS_MSG_KICKFROMMSGBOARD=kicked from messageboard
IDS_MSG_KICKFROMSTARTUPDLG=kicked from startup waiting dialog
IDS_MSG_LANGUAGEDISCLAIMER=This is a third party language. There is no warranty for completeness or accuracy. Use at your own risk.
IDS_MSG_LEAGUEUSERNAMETOOSHORT=The user name is too short.
IDS_MSG_LEAGUE_REGISTRATION=This is your first login at the league. Your can specify your desired league user name and league password below.
IDS_MSG_LOCAL=local
IDS_MSG_LOCKACTIVATION=This object must be activated at all times.
IDS_MSG_LOOKINGFORUPDATES=Looking for updates...
IDS_MSG_MANUALCLIP_DESC=Enable manual clipping. Try this if you encounter graphics errors like long, stretched lines across your screen.
IDS_MSG_MAP_DESC=Select scenario from the map.
IDS_MSG_MAP_STARTSCEN=Start scenario %s
IDS_MSG_MMTIMER_DESC=Try this option if you experience timing problems during the game, e.g. very slow game even in small scenarios on decent hardware.
IDS_MSG_MOVEKEY=Shall the registration key be moved to the personal user directory so it will only be available to the currently logged on user on this computer?
IDS_MSG_NEWPLRCOLOR=New &color
IDS_MSG_NEWPLRCOLOR_DESC=Generate a new random player color
IDS_MSG_NOADDBLT_DESC=Disable additive blittings. Try this if some special effects like explosions are screwed up.
IDS_MSG_NOALPHAADD_DESC=Disable additive transparency values. Try this if you see boxes around some graphics.
IDS_MSG_NOCLRFADE_DESC=Disable vertex color fading. Try this if you encounter serious slowdowns in scenarios with a faded sky or enabled fog of war.
IDS_MSG_NODEBUGMODE=No debug mode!
IDS_MSG_NODEFS=No object definitions available!
IDS_MSG_NOEDITNETREF=Network reference items may not be edited.
IDS_MSG_NOENGINE=The selected scenario requires an engine version %i.%i%i.%i or higher.
IDS_MSG_NOMATS=No material definitions available!
IDS_MSG_NOMODIFYORIGINAL=%s cannot be updated because it is part of an original packet.
IDS_MSG_NOPARTICIPATE_DESC=Exclude %s from participation in the next round.
IDS_MSG_NOPLAYERSELECTED=No players are selected. Please go to player selection and activate the participants for this round.
IDS_MSG_NOPORTRAIT=No Portrait
IDS_MSG_NORUNTIMEJOIN=Runtime join for this game denied.
IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE=Not all savegame players have been associated with a local player! To associate, right-click the savegame player in the player list and then select a local player to take over this player.|Any unassociated savegame players will be removed from the game. Unassociated local players will join as new players.|Start anyway?
IDS_MSG_NOTAVALIDFILE=%s is not an executable file.
IDS_MSG_NOTENOUGHPLAYERSFORTHISRO=Not enough players for this round.
IDS_MSG_NOUNREGEDIT=Object organization is available in the registered version only.
IDS_MSG_NOUNREGISTERED=This scenario can only be started in the registered version.
IDS_MSG_NOUNREGPROPSAVE=Saving scenario properties is available in the registered version only.
IDS_MSG_NOUPDATEAVAILABLEFORTHISV=No update available for this version.
IDS_MSG_OBJCOUNT=Object count
IDS_MSG_PARTICIPATE_DESC=Enable %s for participation in the next round.
IDS_MSG_PARTICLES_DESC=Controls the amount of particles emitted by effects like smoke and fire.
IDS_MSG_PASSWORDFORPLAYER=League login for player %s:
IDS_MSG_PASSWORDINCORRECT=Password incorrect.
IDS_MSG_PLAYERASSIGNMENT=Participant %s will continue for player %s from the savegame.
IDS_MSG_PLRWEALTH=Player Wealth
IDS_MSG_POINTFILTERING_DESC=Disable linear filtering. Try this if you encounter blurry graphics.
IDS_MSG_PRESETDEFSMISSING=The selected scenario requires specified object definitions. The following required object packs were not found on this computer: %s
IDS_MSG_PRESETUSEDDEFS=You have used the currently activated object definitions in the scenario properties. Do you want these to be set in the scenario's presets so the scenario will automatically make use of these packs in the future?
IDS_MSG_PRESSBTN=Press the button for "%s" on gamepad %d.
IDS_MSG_PRESSKEY=Press the key for "%s" on keyboard block %d.
IDS_MSG_PRESSORPUSHANYGAMEPADBUTT=Press %s or any gamepad button to open observer menu.
IDS_MSG_PROMPTCOPY=Copy %s to %s?
IDS_MSG_PROMPTDELETE=Delete %s?
IDS_MSG_PROMPTIMPORT=Import %s to %s as %s?
IDS_MSG_PROMPTMOVE=Move %s to %s?
IDS_MSG_PROMPTRESETCONFIG=Are you sure you want to reset all configuration values?
IDS_MSG_PROPORIGINALCOPY=%s is part of an original packet and may not be saved at its former location. Save modification to working directory?
IDS_MSG_RANK=Rank
IDS_MSG_REMOTE=remote
IDS_MSG_REMOVEPLR=&Remove
IDS_MSG_REMOVEPLR_DESC=Do not join with this player
IDS_MSG_REPLAYPLRS=Replay players
IDS_MSG_REPLAYPLRS_DESC=Starring
IDS_MSG_RESETKEYSETS=Reset all keyboard blocks (or gamepads respectively).
IDS_MSG_RESOLUTION_DESC=Select screen resolution in fullscreen mode.
IDS_MSG_RESTARTCHANGECFG=For changes to take effect the program has to be restarted.
IDS_MSG_RNDTEAM=Random team
IDS_MSG_SCENARIODESC=Scenario description
IDS_MSG_SCENARIODESC_LOADING=Loading... (%d%%)
IDS_MSG_SELECT=Select %s
IDS_MSG_SELECTKEYSET=Select keyboard block or gamepad to be modified.
IDS_MSG_SELECTLANG=Select program language.
IDS_MSG_SELECTPLR=Select player...
IDS_MSG_SELTEAM=Select team
IDS_MSG_SENDAPRIVATEMESSAGETOTHES=Send a private message to the specified player.
IDS_MSG_SENDAPRIVATEMESSAGETOYOUR=Send a private message to your team.
IDS_MSG_SETDEATHMESSAGE=Set death message
IDS_MSG_SETSMODE=%s sets mode %s %s
IDS_MSG_SETTHEMESSAGETHATAPPEARWH=Set the message that appear when this clonk dies.
IDS_MSG_SHOWTEAMS=Teams
IDS_MSG_SHOWTEAMS_DESC=Show teams
IDS_MSG_SPEED=Speed: %dx
IDS_MSG_STARTDEVMODE=This scenario can only be started in developer mode.
IDS_MSG_STARTPLAYERMODE=This scenario can only be started in player mode.
IDS_MSG_STARTSELECTSCENARIO=To start a round you need to select a scenario first. To do this, open a scenario folder (book) by double clicking on it and select the desired scenario. Then click 'start'.
IDS_MSG_STARTUPVIDEO=Show startup video
IDS_MSG_STARTUPVIDEO_DESC=Shows a startup video when you start the game. The file called "Splash.c4v" can be downloaded from clonk.de and should be placed in the program directory.
IDS_MSG_TAKEOVERPLR=&Take over
IDS_MSG_TAKEOVERPLR_DESC=Control the player in the game
IDS_MSG_TARGETNOGROUP=Cannot copy any item to %s.
IDS_MSG_TEAM=Team %d
IDS_MSG_TEAMCOLORS=Team colors
IDS_MSG_TEAMCOLORS_DESC=Specifies whether all players of a team have the same color, or individual colors are assigned for each team-member.
IDS_MSG_TEAMDIST=Team distribution
IDS_MSG_TEAMDIST_DESC=Specifies how players are distributed among teams
IDS_MSG_TEAMDIST_FREE=Free
IDS_MSG_TEAMDIST_HOST=by Host
IDS_MSG_TEAMDIST_NONE=none
IDS_MSG_TEAMDIST_RND=random
IDS_MSG_TEAMDIST_RNDINV=surprise random!
IDS_MSG_TEXINDENT=Texindent
IDS_MSG_TEXINDENT_DESC=Determines the indent used when blitting from textures. Increase this value if you experience borders around some graphics; decrease it if borders of graphics are missing.
IDS_MSG_TOOFEWPLAYERS=This scenario is designed for a minimum of %i players. Please go to the Player Selection dialog and activate the participants for this round.
IDS_MSG_TOOFEWPLAYERSNET=This scenario is set for more participants than are activated on this computer. On start, you will have to wait for additional players to join from the network.
IDS_MSG_TOOMANYDEFS=You have activated a large number of separate object packs. It is strongly reommended that you combine several of those packs into object folders. To do this, create a new object folder using the 'new' button and move the object files into that folder.
IDS_MSG_TOOMANYPLAYERS=This scenario is designed for a maximum of %i players.
IDS_MSG_TOPICIN=Topic in %s: %s
IDS_MSG_TRANSFERNOTYPE=Cannot drop a %s into %s.
IDS_MSG_TRYLEAGUESIGNUP=League login for player %s...
IDS_MSG_UPDATEFAILED=Update failed.
IDS_MSG_UPDATEINPROGRESS=Update still in progress. Please wait.
IDS_MSG_UPDATENOTAVAILABLE=The update is possibly not yet available for this operating system.
IDS_MSG_NEWRELEASEAVAILABLE=For the new version there is no update package available. Please download and install the new version from the downloads page.
IDS_NET_JOINGAME_DESC=Join the selected network or internet game, or entered IP address.
IDS_NET_JOINREADY=Waiting for network game start...
IDS_NET_KICKCLIENT=&Kick
IDS_NET_KICKCLIENT_DESC=Disconnect this client
IDS_NET_LEAGUE_REGGAME=Registering game at %s...
IDS_NET_LEAGUE_SENDRESULT=Sending game result to %s...
IDS_NET_LEAGUE_STARTGAME=Starting game...
IDS_NET_LOBBYWAITING=Awaiting participants...
IDS_NET_LOCAL_CLIENT=Local client
IDS_NET_MASTERSRV_DESC=Here you can enter the address of an alternate internet server you wish to use. If this option is disabled, the official server on clonk.de is used.
IDS_NET_NEWGAME=&New game
IDS_NET_NEWGAME_DESC=Create a new network or internet game.
IDS_NET_NODIRECTSTART=Cannot start network game data directly.
IDS_NET_NODISCOVERY=Search Error
IDS_NET_NODISCOVERY_DESC=Search failed: %s
IDS_NET_NOFILEPUBLISH=File %s cannot be published on network!
IDS_NET_NOJOIN_BADVER=Engine version mismatch: the game runs with %s - you have %s.
IDS_NET_NOJOIN_NOREF=No reference selected. Select a game from the list or enter a direct join address below!
IDS_NET_NOJOIN_NORUNTIME=The game has started already and runtime join is not allowed! Try joining anyway?
IDS_NET_NONET=Network not active
IDS_NET_NONETGAME=Transferred scenario does not contain network game data.
IDS_NET_NOOFFICIALLEAGUE=Warning: when connecting to an unofficial internet server, you should NEVER use your original WebCode or any other important password which you might use on official servers!
IDS_NET_NOSAMEANDTOOLARGE=File %s differs from that used by the host!
IDS_NET_NOSAMESYSTEM=System file %s differs from that used by the host!
IDS_NET_NOVALIDCORE=Network: Resource core for file %s is invalid!
IDS_NET_OFFICIALSERVER=Official Server
IDS_NET_OUTPUT=Network Output
IDS_NET_PASSWORD_DESC=Password protection: other players can only join with a password.
IDS_NET_PORT_DISCOVERY=Discovery port
IDS_NET_PORT_DISCOVERY_DESC=Configure port used for automatic game discovery in LAN.
IDS_NET_PORT_REFERENCE=Reference port
IDS_NET_PORT_REFERENCE_DESC=Configure port used for reference server.
IDS_NET_PORT_TCP=TCP port
IDS_NET_PORT_TCP_DESC=Configure port used for network connections between clients.
IDS_NET_PORT_UDP=UDP port
IDS_NET_PORT_UDP_DESC=Configure port used for network control data connections between clients.
IDS_TEXT_EXECUTEASCRIPTCOMMAND=Execute a script command.
IDS_TEXT_FOLLOWVIEWOFPLAYER=Follow view of player %s.
IDS_TEXT_HOME=Home
IDS_TEXT_HOMEFOLDER=Home Folder
IDS_TEXT_ITWASDECIDEDNOTTO=It was decided not to %s.
IDS_TEXT_ITWASDECIDEDTO=It was decided to %s.
IDS_TEXT_JOINALOCALPLAYERFROMTHESP=Join a local player from the specified player file.
IDS_TEXT_JOININCONSOLEMODENOTALLOW=Join in console mode not allowed!
IDS_TEXT_KICKCERTAINCLIENTSFROMTHE=Kick certain clients from the game.
IDS_TEXT_KICKTHESPECIFIEDCLIENT=Kick the specified client.
IDS_TEXT_LEAGUEWAITINGFOREVALUATIO=League: waiting for evaluation...
IDS_TEXT_LOBBYICON=Lobby-Icon
IDS_TEXT_LOCATION=Location:
IDS_TEXT_MYDOCUMENTS=My Documents
IDS_TEXT_MYPICTURES=My Pictures
IDS_TEXT_PAUSETHEGAME=pause the game
IDS_TEXT_PERFORMANACTIONINYOURNAME=Perform an action in your name.
IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO=Play a sound from the global sound group.
IDS_TEXT_PLAYERIMAGE=Player image
IDS_TEXT_PREVENTDEBUGMODEINTHISROU=Prevent debug mode in this round.
IDS_TEXT_PROGRAMDIRECTORY=Program Directory
IDS_TEXT_SCORE=Score
IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA=Set a new maximum number of players for this round.
IDS_TEXT_SETANEWNETWORKCOMMENT=Set a new network comment.
IDS_TEXT_SETANEWNETWORKPASSWORD=Set a new network password.
IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB=Set the specified client to observer mode.
IDS_TEXT_SETTOFASTMODESKIPPINGXFRA=Set to fast mode, skipping x frames.
IDS_TEXT_SETTONORMALSPEEDMODE=Set to normal speed mode.
IDS_TEXT_STARTTHEROUNDWITHSPECIFIE=Start the round (with specified countdown time).
IDS_TEXT_UNPAUSETHEGAME=continue the game
IDS_TEXT_USERPATH=User Path
IDS_TEXT_VIEW=View
IDS_TEXT_WARNINGIFTHEGAMEISCANCELL=Notice: if the game is cancelled, no league score will be awarded.
IDS_TEXT_WARNINGNOLEAGUEPOINTSWILL=Notice: if a player leaves without being defeated, the opposing players will gain less league score in case of a win.
IDS_TEXT_YOUCANONLYSTARTONEVOTINGE=Voting-Timeout: you have to wait two minutes until you can request a new vote.
IDS_TYPE_ANIMATION=Animation
IDS_TYPE_BACKUP=Backup
IDS_TYPE_BINARY=Binary component
IDS_TYPE_BITMAP=Bitmap
IDS_TYPE_DEFFOLDER=Object folder
IDS_TYPE_DEFINITION=Object definition
IDS_TYPE_DIRECTORY=Directory
IDS_TYPE_ENGINE=Engine
IDS_TYPE_EXECUTABLE=Executable
IDS_TYPE_FOLDER=Scenario folder
IDS_TYPE_GROUP=Group file
IDS_TYPE_HELP=Help file
IDS_TYPE_HTML=Hypertext
IDS_TYPE_KEYFILE=Registration Key
IDS_TYPE_LINK=internet link
IDS_TYPE_LOG=Log file
IDS_TYPE_MATERIAL=Material definition
IDS_TYPE_MUSIC=Music file
IDS_TYPE_NONE=Unknown
IDS_TYPE_OBJECTINFO=Crew member
IDS_TYPE_PLAYER=Player
IDS_TYPE_PORTRAIT=Portrait
IDS_TYPE_RICHTEXT=Description
IDS_TYPE_SCENARIO=Scenario
IDS_TYPE_SCRIPT=Script
IDS_TYPE_SOUND=Sound
IDS_TYPE_TEXT=Text
IDS_TYPE_UPDATE=Update
IDS_TYPE_VIDEO=Video
IDS_TYPE_ZIP=Zip archive
IDS_VOTE_CANCELTHEROUND=abort the round
IDS_VOTE_DOESNOTWANTTO=%s does not want to %s
IDS_VOTE_KICKCLIENT=kick client %s
IDS_VOTE_LEAVETHEGAME=leave the game
IDS_VOTE_SURRENDERWARNING=It was decided that you cannot leave the game. However, you can forfeit the game instead.||Do you want to surrender?