forked from Mirrors/openclonk
143 lines
4.9 KiB
C
143 lines
4.9 KiB
C
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/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000 Matthes Bender
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* Copyright (c) 2001, 2005, 2010 Sven Eberhardt
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* Copyright (c) 2005-2006, 2008-2010 Günther Brammer
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* Copyright (c) 2006 Armin Burgmeier
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* A viewport to each player */
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#ifndef INC_C4Viewport
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#define INC_C4Viewport
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#include <C4Shape.h>
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class C4Viewport
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{
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friend class C4MouseControl;
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public:
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C4Viewport();
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~C4Viewport();
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// "landscape" coordinates
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float ViewX,ViewY;
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int32_t ViewOffsX, ViewOffsY;
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// "display" coordinates
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int32_t ViewWdt,ViewHgt;
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int32_t BorderLeft, BorderTop, BorderRight, BorderBottom;
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int32_t DrawX,DrawY;
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// facets used for last drawing operations
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C4TargetFacet last_game_draw_cgo, last_gui_draw_cgo;
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// factor between "landscape" and "display"
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bool fIsNoOwnerViewport; // this viewport is found for searches of NO_OWNER-viewports; even if it has a player assigned (for network obs)
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float GetZoom() { return Zoom; }
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void SetZoom(float zoomValue);
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float GetGUIZoom() const { return BoundBy<float>(float(ViewWdt)/1280,0.5f,1.0f); }
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void Default();
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void Clear();
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void Execute();
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void ClearPointers(C4Object *pObj);
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void SetOutputSize(int32_t iDrawX, int32_t iDrawY, int32_t iOutX, int32_t iOutY, int32_t iOutWdt, int32_t iOutHgt);
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void UpdateViewPosition(); // update view position: Clip properly; update border variables
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void InitZoom();
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void ChangeZoom(float by_factor);
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void SetZoom(float to_zoom, bool direct=false);
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void SetZoomLimits(float to_min_zoom, float to_max_zoom);
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float GetZoomByViewRange(int32_t size_x, int32_t size_y) const; // set zoom such that the supplied size is visible in the viewport
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float GetZoomLimitMin() const { return ZoomLimitMin; }
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float GetZoomLimitMax() const { return ZoomLimitMax; }
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float GetZoomTarget() const { return ZoomTarget; }
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bool Init(int32_t iPlayer, bool fSetTempOnly);
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void DropFile(const char* fileName, float x, float y);
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bool TogglePlayerLock();
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bool GetPlayerLock() { return PlayerLock; }
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void NextPlayer();
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C4Rect GetOutputRect() { return C4Rect(OutX, OutY, ViewWdt, ViewHgt); }
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bool IsViewportMenu(class C4Menu *pMenu);
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C4Viewport *GetNext() { return Next; }
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int32_t GetPlayer() { return Player; }
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void CenterPosition();
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protected:
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float Zoom;
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float ZoomTarget;
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float ZoomLimitMin,ZoomLimitMax;
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int32_t Player;
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bool PlayerLock;
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int32_t OutX,OutY;
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bool ResetMenuPositions;
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C4Viewport *Next;
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class C4ViewportWindow * pWindow;
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C4FogOfWar ClrModMap; // color modulation map for viewport drawing
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void DrawPlayerStartup(C4TargetFacet &cgo);
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void Draw(C4TargetFacet &cgo, bool fDrawOverlay);
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void DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom);
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void DrawMenu(C4TargetFacet &cgo);
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void DrawPlayerInfo(C4TargetFacet &cgo);
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void BlitOutput();
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void AdjustPosition();
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public:
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C4ViewportWindow* GetWindow() {return pWindow;}
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bool UpdateOutputSize();
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bool ViewPositionByScrollBars();
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bool ScrollBarsByViewPosition();
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#ifdef _WIN32
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friend LRESULT APIENTRY ViewportWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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#endif
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friend class C4ViewportWindow;
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friend class C4ViewportList;
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friend class C4GraphicsSystem;
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friend class C4Video;
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};
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class C4ViewportList {
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public:
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C4ViewportList();
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~C4ViewportList();
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void Clear();
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void ClearPointers(C4Object *pObj);
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void Execute(bool DrawBackground);
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void SortViewportsByPlayerControl();
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void RecalculateViewports();
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bool CreateViewport(int32_t iPlayer, bool fSilent=false);
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bool CloseViewport(int32_t iPlayer, bool fSilent);
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int32_t GetViewportCount();
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C4Viewport* GetViewport(int32_t iPlayer, C4Viewport* pPrev = NULL);
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C4Viewport* GetFirstViewport() { return FirstViewport; }
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bool CloseViewport(C4Viewport * cvp);
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#ifdef USE_WIN32_WINDOWS
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C4Viewport* GetViewport(HWND hwnd);
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#endif
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int32_t GetAudibility(int32_t iX, int32_t iY, int32_t *iPan, int32_t iAudibilityRadius=0);
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bool ViewportNextPlayer();
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bool FreeScroll(C4Vec2D vScrollBy); // key callback: Scroll ownerless viewport by some offset
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bool ViewportZoomOut();
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bool ViewportZoomIn();
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protected:
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void MouseMoveToViewport(int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam);
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void DrawFullscreenBackground();
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C4Viewport *FirstViewport;
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C4Facet ViewportArea;
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C4RectList BackgroundAreas; // rectangles covering background without viewports in fullscreen
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friend class C4GUI::Screen;
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friend class C4GraphicsSystem;
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};
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extern C4ViewportList Viewports;
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#endif
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