<text>The installation directory of OpenClonk contains various executable program files. Usually programs are started with a double click or from a start menu without additional parameters. When starting programs from a command line shell or script file (batch file), additional command line parameters can be specified.</text>
<text>The engine. The main program of the game. Without startup parameters, the game starts in fullscreen (player mode) and shows the startup menu. The following command line parameters are recognized:</text>
<text>Starts in editor mode (also called developer mode or windowed mode). In editor mode, scenarios can be edited and saved. The game will also start in editor mode if a scenario (*.ocs) and no --fullscreen is specified.</text>
<text>Activates the lobby before a network game is started. The lobby is the waiting- and chat screen. The lobby is on by default for all network games. Implies --network. If you specify a time (e.g. --lobby=120) the lobby will start with a countdown, automatically launching the game after (in this case) 120 seconds.</text>
<text>Same as --join if an address is specified. If "update" is specified as an address, this will cause the engine to perform an update check instead.</text>
<text>Sets the TCP port number for client connections in network games. This setting will be stored in the configuration. If -1 is specified, TCP is disabled and all connections are created using UDP.</text>
<text>Sets the UDP port number for client connections in network games. This setting will be stored in the configuration. If -1 is specified, UDP is disabled and all connections are created using TCP.</text>
<text>Only for replay of recorded games: Before the replay is started, all replay data (player controls) are dumped into a file called <<em>File name</em>> in the Clonk folder. If the file name extension is .txt, the controls will be dumped in text mode, otherwise binary. The replay file must be specified separately as a scenario file (e.g. openclonk.exe Records.ocf/Record001.ocs --recdump=CtrlRec.txt).</text>
<text>Only for fullscreen startup menu: Instead of the main menu, one of the submenus is shown directly. Possible values for <<em>Name</em>> are <em>main</em> (Main menu), <em>scen</em> (Scenario selection), <em>netscen</em> (Scenario selection for a new network game), <em>net</em> (Network/Internet game list), <em>options</em> (Options menu) und <em>plrsel</em> (Player selection).</text>
<text>If the started scenario does not specify any required definitions (File extension .ocd), and no definitions are supplied in the registry, definitions can be specified via command line.</text>
<text>Player files (File extension .ocp) can be specified in the command line. If no player files are given, the config values are used. By specifying a non-existant player (like doesnotexist.ocp), the game can be started without players (e.g. in order to just edit landscapes in developer mode).</text>
<text>If the filename of an update package (extension .ocu) is passed to the engine, then the program will attempt to apply that update package to the local installation.</text>
<text>This command line program is used for processing group files. A list of command line options is available by starting the program without parameters via command line (<em>not</em> by double clicking).</text>