forked from Mirrors/openclonk
Add openclonk:// protocol handler (#1657)
parent
d7ea9acfea
commit
3a59c15250
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@ -56,7 +56,7 @@
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<dd>
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<text>Searches for a network game on the specified address and joins it. No local scenario (*.ocs) should be specified. Implies --network.</text>
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</dd>
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<dt id="clonkp">clonk://<<em>Address</em>>/</dt>
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<dt id="clonkp">[open]clonk://<<em>Address</em>>/</dt>
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<dd>
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<text>Same as --join if an address is specified. If "update" is specified as an address, this will cause the engine to perform an update check instead.</text>
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</dd>
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@ -9,4 +9,4 @@ Icon=openclonk
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Exec=openclonk
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Categories=Game;ActionGame;StrategyGame;ArcadeGame;
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StartupNotify=true
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MimeType=x-scheme-handler/clonk;
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MimeType=x-scheme-handler/clonk;x-scheme-handler/openclonk;
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@ -428,10 +428,10 @@ void C4Application::ParseCommandLine(int argc, char * argv[])
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Game.RecordStream.Copy(szParameter);
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}
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// Direct join by URL
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if (SEqual2NoCase(szParameter, "clonk:"))
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if (SEqual2NoCase(szParameter, "clonk:") || SEqual2NoCase(szParameter, "openclonk:"))
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{
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// Store address
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SCopy(szParameter + 6, Game.DirectJoinAddress, _MAX_PATH);
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SCopy(SAdvancePast(szParameter, ':'), Game.DirectJoinAddress, _MAX_PATH);
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SClearFrontBack(Game.DirectJoinAddress, '/');
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// Special case: if the target address is "update" then this is used for update initiation by url
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if (SEqualNoCase(Game.DirectJoinAddress, "update"))
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