wine-wine/include/wine
Józef Kucia 5d2a3ad310 wined3d: Add support for D3D10+ depth bias.
Direct3D seems to define exact depth bias scale factors per format.
In order to make depth bias work reliably across OpenGL drivers we need
to slightly adjust depth bias values passed to glPolygonOffset().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:55 +01:00
..
dcetypes.idl
debug.h include: Print contents of VT_LPSTR and VT_LPWSTR variants in wine_dbgstr_variant. 2017-06-20 18:43:04 +02:00
dplaysp.h
epm.idl
exception.h include: Add __EXCEPT_CTX/__FINALLY_CTX macros. 2017-06-05 11:26:30 +02:00
gdi_driver.h gdi32: Add the ability to disable a DC. 2017-01-26 10:46:20 +01:00
glu.h include: Add a glu.h header. 2017-04-07 20:48:28 +02:00
irot.idl
itss.idl
library.h
list.h
mmsystem16.h
mscvpdb.h dbghelp: Add support for char32_t type. 2017-05-04 09:13:22 +02:00
port.h libport: Move rint fallback implementations from msvcrt to libport. 2017-11-08 20:39:04 +01:00
rbtree.h rbtree: Clarify the loop conditions to avoid confusing older gcc. 2017-10-25 19:00:40 +02:00
rpcfc.h
schrpc.idl
server.h
server_protocol.h server: Add floating point and debug registers to the ARM64 context. 2017-12-05 20:30:04 +01:00
strmbase.h strmbase: Allocate sample list as a part of queue structure. 2016-11-25 19:50:19 +01:00
svcctl.idl advapi32: Fix QueryServiceConfig2 on Wow64. 2017-11-08 21:06:52 +01:00
test.h include: Support wine_dbgstr_longlong in tests. 2017-07-03 15:57:45 +02:00
unicode.h
wgl.h opengl32: Only output enums for supported extensions, including WGL ones. 2017-10-11 19:49:29 +02:00
wgl_driver.h opengl32: Get type definitions from the XML files. 2017-10-10 18:19:10 +02:00
winaspi.h
winbase16.h
windef16.h
wine_common_ver.rc wrc: Only add translations for specific fields in version blocks. 2017-04-07 11:29:42 +02:00
wined3d.h wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
winedxgi.idl dxgi: Use texture pointer instead of resource pointer for DXGI surface. 2016-09-01 21:21:35 +09:00
wingdi16.h
winnet16.h
winuser16.h
wpp.h